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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="Hussar" data-source="post: 9465272" data-attributes="member: 22779"><p>You are missing my point I think. Even your examples of random tables means that you had to create those random tables (or someone had to create them for you) before you could use them. Which took time. </p><p></p><p>I'm talking about Story Now games where setting material is created whole cloth by a single player during play. There's none of this "group collectively" stuff. It's built right into the game where the players are full on expected to create setting during play. It's literally impossible to have a random table generation in such a game since it's never you, the GM, creating anything. You take the setting material, NPC's, whatnot, that the players give you, and then you build a session out of that. </p><p></p><p>Sure, you can do less prep in D&D by using random tables, but, look at what you said - you only use those random tables when the players are going somewhere that you haven't already prepared. You did the prep, it's just that the players aren't going to whatever it was that you prepared. </p><p></p><p>The entire DMG of every edition of D&D has the same advice - the DM creates the game world. Then the DM creates the adventures in the game world. The DM is everything and everyone in the game world that isn't the PC's. Which means that you have to do a HELL of a lot of prep for a D&D game. Which is why people buy mountains of setting guides and monster manuals and adventures and whatnot. </p><p></p><p>I'm frankly a bit baffled here. I'm saying that D&D is higher prep than some other games. I'm surprised that this is getting any kind of push back.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9465272, member: 22779"] You are missing my point I think. Even your examples of random tables means that you had to create those random tables (or someone had to create them for you) before you could use them. Which took time. I'm talking about Story Now games where setting material is created whole cloth by a single player during play. There's none of this "group collectively" stuff. It's built right into the game where the players are full on expected to create setting during play. It's literally impossible to have a random table generation in such a game since it's never you, the GM, creating anything. You take the setting material, NPC's, whatnot, that the players give you, and then you build a session out of that. Sure, you can do less prep in D&D by using random tables, but, look at what you said - you only use those random tables when the players are going somewhere that you haven't already prepared. You did the prep, it's just that the players aren't going to whatever it was that you prepared. The entire DMG of every edition of D&D has the same advice - the DM creates the game world. Then the DM creates the adventures in the game world. The DM is everything and everyone in the game world that isn't the PC's. Which means that you have to do a HELL of a lot of prep for a D&D game. Which is why people buy mountains of setting guides and monster manuals and adventures and whatnot. I'm frankly a bit baffled here. I'm saying that D&D is higher prep than some other games. I'm surprised that this is getting any kind of push back. [/QUOTE]
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