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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="Hussar" data-source="post: 9466125" data-attributes="member: 22779"><p>You still needed to prep those enemies though. That NPC they go and seek out, you have to prep that NPC. You have to have put that NPC in the game for the players to seek out. It's not like the player can declare they go and see the sage in Town X and you are obliged to add a sage in Town X for them to talk to. The only way they went to see that NPC is if you prepped that NPC and added it to the game at some point.</p><p></p><p>And this whole "place they went without warning" stuff? Who does that? You're in the middle of an adventure, doing this and that, whether it's following up on something the player's are pursuing, or something the DM has hooked, and the players suddenly abandon everything to go off somewhere completely new without any warning? </p><p></p><p>You actually have players like this? You actually have 5 (or however big your group is) players who will not only agree with each other to abandon whatever it is they are doing right now, but will also agree to go off somewhere completely new without warning?</p><p></p><p>I can't even begin to fathom how you DM for a group like that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9466125, member: 22779"] You still needed to prep those enemies though. That NPC they go and seek out, you have to prep that NPC. You have to have put that NPC in the game for the players to seek out. It's not like the player can declare they go and see the sage in Town X and you are obliged to add a sage in Town X for them to talk to. The only way they went to see that NPC is if you prepped that NPC and added it to the game at some point. And this whole "place they went without warning" stuff? Who does that? You're in the middle of an adventure, doing this and that, whether it's following up on something the player's are pursuing, or something the DM has hooked, and the players suddenly abandon everything to go off somewhere completely new without any warning? You actually have players like this? You actually have 5 (or however big your group is) players who will not only agree with each other to abandon whatever it is they are doing right now, but will also agree to go off somewhere completely new without warning? I can't even begin to fathom how you DM for a group like that. [/QUOTE]
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Worlds of Design: Why Buy Adventures?
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