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General Tabletop Discussion
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Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="kigmatzomat" data-source="post: 9466990" data-attributes="member: 9254"><p>Nah, I didn't. They had found a magic item (wand of wonder, I think) and had created a hige ruckus in a forest. Noises and a huge smoke cloud I think. I decided yep, somethings gonna show up, flipped through MM, picked out troglodytes and had a war band show up.</p><p></p><p>Figured it would be a nice "don't be stupid fight" and the players decided to apologize and buy them off. Then later they went back and paid the troglodytes (in pigs) to light off a signal pyre if they saw the BBEG.</p><p></p><p></p><p></p><p>Or.....they ask "where's the nearest sage?" I either use the 2 sentence descriptions of the cities in the area to pick one or I decide based on the travel time that fits the story pacing I want.</p><p></p><p></p><p></p><p></p><p>It can be part of the quest, just done sideways. The one I always use was a monster in a swamp. They decided to get a net, which for a huge creature requires a large port city to have suitable cargo nets. Nearest one was 200 miles away. The monster had just eaten a herd of sheep, so they figured they had a week or two.</p><p></p><p>There was a time they were unpopular in a region and decided to ship out. I gave them 4 destinations they could get ship berths and they picked the least appealing one because "no one would expect us to go there".</p><p></p><p></p><p></p><p>Yeah. Usually 8 players, but sometimes just 6. Though I have run for as many as 12 for a couple years in college.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9466990, member: 9254"] Nah, I didn't. They had found a magic item (wand of wonder, I think) and had created a hige ruckus in a forest. Noises and a huge smoke cloud I think. I decided yep, somethings gonna show up, flipped through MM, picked out troglodytes and had a war band show up. Figured it would be a nice "don't be stupid fight" and the players decided to apologize and buy them off. Then later they went back and paid the troglodytes (in pigs) to light off a signal pyre if they saw the BBEG. Or.....they ask "where's the nearest sage?" I either use the 2 sentence descriptions of the cities in the area to pick one or I decide based on the travel time that fits the story pacing I want. It can be part of the quest, just done sideways. The one I always use was a monster in a swamp. They decided to get a net, which for a huge creature requires a large port city to have suitable cargo nets. Nearest one was 200 miles away. The monster had just eaten a herd of sheep, so they figured they had a week or two. There was a time they were unpopular in a region and decided to ship out. I gave them 4 destinations they could get ship berths and they picked the least appealing one because "no one would expect us to go there". Yeah. Usually 8 players, but sometimes just 6. Though I have run for as many as 12 for a couple years in college. [/QUOTE]
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