Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9467090" data-attributes="member: 2209"><p>D&D is all over the place in what it provides as examples of prep. In the <a href="https://www.drivethrurpg.com/en/product/17068/t1-4-temple-of-elemental-evil-1e?affiliate_id=17596" target="_blank">1e Temple of Elemental Evil</a>, set in Greyhawk, I remember it having Hommelette with every farmhouse's inhabitants and even down to notes on where hidden cash was buried for some and lots of stuff going on. The Moathouse is fully done out. Then there is the seedy neighboring town of Nulb which had some notes on some possible pirates and loose cultist connections and that is mostly it. </p><p></p><p>My 1e evil group spent about as much time in Nulb as they did in Hommellete making allies and enemies of NPCs and got into trouble in the woods nearby as well. I improvved a lot and did out a minor dungeon and some groups and NPCs and rolled some random encounters at times. When they finally killed the New Master after multiple assaults and then joining him then betraying him and it all coming together in a fantastic final fight they blew off the known rising evil of the Temple to go explore the wider world of Greyhawk and lit out for the Wild Coast. I was mostly running modules in the sandbox of Greyhawk so I switched to the Slavers modules I had once they got there and it worked well.</p><p></p><p>Part of D&D is the World of Greyhawk folio and boxed set which had about forty nations with maybe three paragraphs on each, including one on military forces. A big open lightly sketched setting where a lot has to be either improvved by a DM or prepped individually more if the party wants to go to the city of Safeton in the Wild Coast.</p><p></p><p>A lot of modules are fairly railroady. A lot of DM advice is to run the world sandboxy and have tables to generate encounters or reactions or such or leave it up to the DM. The players control their characters and the DM runs the world and there is a lot of variety in how to run a world.</p><p></p><p>A wide latitude of styles to approach DMing and prep by the book from the start.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9467090, member: 2209"] D&D is all over the place in what it provides as examples of prep. In the [URL='https://www.drivethrurpg.com/en/product/17068/t1-4-temple-of-elemental-evil-1e?affiliate_id=17596']1e Temple of Elemental Evil[/URL], set in Greyhawk, I remember it having Hommelette with every farmhouse's inhabitants and even down to notes on where hidden cash was buried for some and lots of stuff going on. The Moathouse is fully done out. Then there is the seedy neighboring town of Nulb which had some notes on some possible pirates and loose cultist connections and that is mostly it. My 1e evil group spent about as much time in Nulb as they did in Hommellete making allies and enemies of NPCs and got into trouble in the woods nearby as well. I improvved a lot and did out a minor dungeon and some groups and NPCs and rolled some random encounters at times. When they finally killed the New Master after multiple assaults and then joining him then betraying him and it all coming together in a fantastic final fight they blew off the known rising evil of the Temple to go explore the wider world of Greyhawk and lit out for the Wild Coast. I was mostly running modules in the sandbox of Greyhawk so I switched to the Slavers modules I had once they got there and it worked well. Part of D&D is the World of Greyhawk folio and boxed set which had about forty nations with maybe three paragraphs on each, including one on military forces. A big open lightly sketched setting where a lot has to be either improvved by a DM or prepped individually more if the party wants to go to the city of Safeton in the Wild Coast. A lot of modules are fairly railroady. A lot of DM advice is to run the world sandboxy and have tables to generate encounters or reactions or such or leave it up to the DM. The players control their characters and the DM runs the world and there is a lot of variety in how to run a world. A wide latitude of styles to approach DMing and prep by the book from the start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
Top