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Worlds of Design: Why Would Anyone Write a RPG?
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<blockquote data-quote="jmucchiello" data-source="post: 7778268" data-attributes="member: 813"><p>Oh, I've failed to realize a lot of things as soon as I should have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In D&D3.0 days, I tried to make a superhero game. I picked the worst part of 3.0 to use as my core: the skill system with its class and crossclass points to have a class based superhero game. So I don't remember specifically, but say "blast" is a power. For some classes "blast" would be a class power and other a crossclass power so the cost of "blast" varied by class. And thus, if you multiclassed, its cost varied by when you bought ranks in it. (Ugh.) I had to have it beaten into me by online forums how bad an idea this was.</p><p></p><p>Otherwise, it was a rather lovely system. Some of the powers look exactly like modern Mutants & Masterminds powers.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7778268, member: 813"] Oh, I've failed to realize a lot of things as soon as I should have. :) In D&D3.0 days, I tried to make a superhero game. I picked the worst part of 3.0 to use as my core: the skill system with its class and crossclass points to have a class based superhero game. So I don't remember specifically, but say "blast" is a power. For some classes "blast" would be a class power and other a crossclass power so the cost of "blast" varied by class. And thus, if you multiclassed, its cost varied by when you bought ranks in it. (Ugh.) I had to have it beaten into me by online forums how bad an idea this was. Otherwise, it was a rather lovely system. Some of the powers look exactly like modern Mutants & Masterminds powers. [/QUOTE]
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