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Worlds of Design: Why Would Anyone Write a RPG?
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<blockquote data-quote="Dragonmoose" data-source="post: 7778393" data-attributes="member: 6889380"><p>I voted the "working on" option.</p><p></p><p>When I was young, going from teens into my early twenties, I had surrounded myself with various RPGs I ordered out of the Wargames West catalog in the States. I started designing one using playing cards, but didn't get far.</p><p></p><p>Now twenty odd years later, I'm showing my daughter and step-kids the wonders of RPGs. I had been out ofcthe scene for a while but still had my old AD&D/C&C books. Violence was a worry in the early part of my new marriage so I kept the teens playing C&C while I came up with something for my younger ones. I selected a deck of cards for resolutions as now I'm stepping on dice left on the floor. I had forgotten my old game idea until after going through sold old backup CD-R's and finding my old RPG notes I was recreating it! Talk about hand of fate....</p><p></p><p>Anyway, violence tensions have eased but my kids still want me to make it. We have played only a session as my step kids' virtual school sucks a lot of time and I only get my daughter overnight a couple times a week. It's been hard to make the game as one gets filled with self doubt as I want to share this but with all the options out there, it's daunting. On top of that just the sheer amount of work involved can kick in procrastination. </p><p></p><p>I finally have a combat and action resolution done in a way I like. The world, which I went with a fantasy anthropomorphic animal approach, is fleshed in my head and a bit on paper. The spell system originally was going to be free form (come up with an action and effect, consult table for spell cost, etc.) but I'm rethinking that. Character creation needs a rework with my new ideas but something will pop in my brain.</p><p></p><p>Should be a fun endeavor. The trick is sticking with it.</p></blockquote><p></p>
[QUOTE="Dragonmoose, post: 7778393, member: 6889380"] I voted the "working on" option. When I was young, going from teens into my early twenties, I had surrounded myself with various RPGs I ordered out of the Wargames West catalog in the States. I started designing one using playing cards, but didn't get far. Now twenty odd years later, I'm showing my daughter and step-kids the wonders of RPGs. I had been out ofcthe scene for a while but still had my old AD&D/C&C books. Violence was a worry in the early part of my new marriage so I kept the teens playing C&C while I came up with something for my younger ones. I selected a deck of cards for resolutions as now I'm stepping on dice left on the floor. I had forgotten my old game idea until after going through sold old backup CD-R's and finding my old RPG notes I was recreating it! Talk about hand of fate.... Anyway, violence tensions have eased but my kids still want me to make it. We have played only a session as my step kids' virtual school sucks a lot of time and I only get my daughter overnight a couple times a week. It's been hard to make the game as one gets filled with self doubt as I want to share this but with all the options out there, it's daunting. On top of that just the sheer amount of work involved can kick in procrastination. I finally have a combat and action resolution done in a way I like. The world, which I went with a fantasy anthropomorphic animal approach, is fleshed in my head and a bit on paper. The spell system originally was going to be free form (come up with an action and effect, consult table for spell cost, etc.) but I'm rethinking that. Character creation needs a rework with my new ideas but something will pop in my brain. Should be a fun endeavor. The trick is sticking with it. [/QUOTE]
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