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General Tabletop Discussion
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Worlds of Design: Why Would Anyone Write a RPG?
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<blockquote data-quote="ART!" data-source="post: 7778735" data-attributes="member: 79926"><p>I've written one, with a friend, and did it after many conversations with said friend about RPGs and what I liked, didn't like, etc. He suggested some ideas, did a lot of the footwork, worked out some mechanics, and I pulled it all together and did a lot of writing.</p><p></p><p>It was a system that used multiple d20s, which represented a characters basic ability to do stuff, and as you used them, got hurt, tired, etc., you would move the dice around into one or more of 3 sections in a bowl. I found 3-compartment Tupperware-like things to implement this. </p><p></p><p>It worked really well. It was effectively a resource-management system, with the resource being your dice pool, or at least the number of dice in your pool that you currently have access to, that aren't currently committed to something else. It was probably too complicated and/or "gimmicky", but I liked it.</p><p></p><p>I also really like editing down text to make things crystal clear, and I'm very good at it, so that was satisfying.</p></blockquote><p></p>
[QUOTE="ART!, post: 7778735, member: 79926"] I've written one, with a friend, and did it after many conversations with said friend about RPGs and what I liked, didn't like, etc. He suggested some ideas, did a lot of the footwork, worked out some mechanics, and I pulled it all together and did a lot of writing. It was a system that used multiple d20s, which represented a characters basic ability to do stuff, and as you used them, got hurt, tired, etc., you would move the dice around into one or more of 3 sections in a bowl. I found 3-compartment Tupperware-like things to implement this. It worked really well. It was effectively a resource-management system, with the resource being your dice pool, or at least the number of dice in your pool that you currently have access to, that aren't currently committed to something else. It was probably too complicated and/or "gimmicky", but I liked it. I also really like editing down text to make things crystal clear, and I'm very good at it, so that was satisfying. [/QUOTE]
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