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Worlds of Design: Worldbuilding 101 (Part 1)
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<blockquote data-quote="Tonguez" data-source="post: 8001883" data-attributes="member: 1125"><p>It seems that the questions posed In OP have missed the most crucial part of Who are the Characters and How do they fit?</p><p></p><p>Afterall the identity of characters in the Faerun is different to those in Kara-Tur and very different from those in Birthright. Even within Faerun having characters be long time citizens of the local town is a different story to that of ‘newly arrived wondering adventurers’ or ‘the Sheriffs men sent from the Manor”</p><p></p><p>I suppose that could be incapsulated in ‘What are the Players going to Do” but I think its distinct enough to be a seperate category and knowing something of the history and identity of those places is important to creating characters who actually fit the setting and can develop the game beyond generic vanilla world to something interesting.</p><p></p><p>So the Questions I would consider important are</p><ul> <li data-xf-list-type="ul">Who are the characters and how do they fit?</li> <li data-xf-list-type="ul">What are the players going to DO?</li> <li data-xf-list-type="ul">Who/what dominates the local area? (<em>This covers nations and rulers, gods, terrain, races and monsters</em>)</li> <li data-xf-list-type="ul">Who are the main enemies?(<em>that will also determine if war happens</em>)</li> <li data-xf-list-type="ul">Is there a great mystery?</li> <li data-xf-list-type="ul">How much does magic influence the world?</li> </ul><p>While they are fun, I actually dont think Maps are absolutely necessary although a general idea of the terrain helps (Athas being desert is really important), I dont need to know how common adventurers are (just how my players fit) and communication and transport happen at the speed of narrative convinience (ie when they need to happen for the story).</p><p></p><p>So to me the less important questions are</p><ul> <li data-xf-list-type="ul">Terrain? (Do you NEED a map?)</li> <li data-xf-list-type="ul">Is there “a war on?”</li> <li data-xf-list-type="ul">How “present” are the gods?</li> <li data-xf-list-type="ul">How common are adventurers?</li> <li data-xf-list-type="ul">What is the speed of communication and transport?</li> </ul><p>But I’m happy to be enlightened further</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8001883, member: 1125"] It seems that the questions posed In OP have missed the most crucial part of Who are the Characters and How do they fit? Afterall the identity of characters in the Faerun is different to those in Kara-Tur and very different from those in Birthright. Even within Faerun having characters be long time citizens of the local town is a different story to that of ‘newly arrived wondering adventurers’ or ‘the Sheriffs men sent from the Manor” I suppose that could be incapsulated in ‘What are the Players going to Do” but I think its distinct enough to be a seperate category and knowing something of the history and identity of those places is important to creating characters who actually fit the setting and can develop the game beyond generic vanilla world to something interesting. So the Questions I would consider important are [LIST] [*]Who are the characters and how do they fit? [*]What are the players going to DO? [*]Who/what dominates the local area? ([I]This covers nations and rulers, gods, terrain, races and monsters[/I]) [*]Who are the main enemies?([I]that will also determine if war happens[/I]) [*]Is there a great mystery? [*]How much does magic influence the world? [/LIST] While they are fun, I actually dont think Maps are absolutely necessary although a general idea of the terrain helps (Athas being desert is really important), I dont need to know how common adventurers are (just how my players fit) and communication and transport happen at the speed of narrative convinience (ie when they need to happen for the story). So to me the less important questions are [LIST] [*]Terrain? (Do you NEED a map?) [*]Is there “a war on?” [*]How “present” are the gods? [*]How common are adventurers? [*]What is the speed of communication and transport? [/LIST] But I’m happy to be enlightened further [/QUOTE]
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