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Worlds of Design: Worldbuilding 101 (Part 1)
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<blockquote data-quote="Fenris-77" data-source="post: 8001896" data-attributes="member: 6993955"><p>Woah woah. Too many words. You were all like hundreds of years ago. And I was all like what? And then there was something about orcs, and then i got bored. </p><p></p><p>Seriously though, I dont agree. You only need details to the extent that they're currently relevant. You dont need 300 years of history tidbits because that's how old a PC might be. Theres no bottom to that rabbit hole. Sure, if you want to add a couple of things you know will come up that's cool. But it needs to matter. The PCs would need to have a reason to ask about X or Y. Unless it's relevant to what's going on in the present the only purpose it serves is random lore spouting, which is not, IMO, high priority.</p><p></p><p>If you actually track your on the fly history, and keep a living document, you wont have this problem anyway. For me, campaign design is already enough work without making more work that isn't essential to playing the game.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8001896, member: 6993955"] Woah woah. Too many words. You were all like hundreds of years ago. And I was all like what? And then there was something about orcs, and then i got bored. Seriously though, I dont agree. You only need details to the extent that they're currently relevant. You dont need 300 years of history tidbits because that's how old a PC might be. Theres no bottom to that rabbit hole. Sure, if you want to add a couple of things you know will come up that's cool. But it needs to matter. The PCs would need to have a reason to ask about X or Y. Unless it's relevant to what's going on in the present the only purpose it serves is random lore spouting, which is not, IMO, high priority. If you actually track your on the fly history, and keep a living document, you wont have this problem anyway. For me, campaign design is already enough work without making more work that isn't essential to playing the game. [/QUOTE]
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