Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Worldbuilding 101 (Part 1)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 8002166" data-attributes="member: 6993955"><p>No one's saying don't do all that background work. World building is fun, and there's nothing wrong with that. I'm not to going to speak for anyone else, but what I was saying is that specifically because I don't know what's going to needed I mostly don't do it, or at least not without specific reason. That's not to say I don't have a very rough framework, that part's easy. I just don't start hanging bulbs on the tree until it's almost Christmas. I prefer to spend my campaign design time on stuff I'm more certain I'm going to use. So what ever history I flesh out with be direct context for events in the present, to the extent that history informs those events and might be helpful to the characters. And even then, it's often just descriptors and doodles, maybe a mind map. I used to do more, but I got disheartened by the amount of work that went by the wayside when I was still having to adjust on the fly anyway. It wasn't adding anything to the campaign, and it was a lot of work.</p><p></p><p>Maybe your players are different though, or maybe your campaign designs are different, who knows, that's why I'm explaining why I don't do it, and not why you shouldn't. What I actually strive for is a player-facing facsimile of age and history, not the real thing. Set dressing rather than history in some ways I guess. If the glimpses of eons past that you include are evocative and unique, it's easier to fill in the details at need. That's my game anyway, YMMV.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8002166, member: 6993955"] No one's saying don't do all that background work. World building is fun, and there's nothing wrong with that. I'm not to going to speak for anyone else, but what I was saying is that specifically because I don't know what's going to needed I mostly don't do it, or at least not without specific reason. That's not to say I don't have a very rough framework, that part's easy. I just don't start hanging bulbs on the tree until it's almost Christmas. I prefer to spend my campaign design time on stuff I'm more certain I'm going to use. So what ever history I flesh out with be direct context for events in the present, to the extent that history informs those events and might be helpful to the characters. And even then, it's often just descriptors and doodles, maybe a mind map. I used to do more, but I got disheartened by the amount of work that went by the wayside when I was still having to adjust on the fly anyway. It wasn't adding anything to the campaign, and it was a lot of work. Maybe your players are different though, or maybe your campaign designs are different, who knows, that's why I'm explaining why I don't do it, and not why you shouldn't. What I actually strive for is a player-facing facsimile of age and history, not the real thing. Set dressing rather than history in some ways I guess. If the glimpses of eons past that you include are evocative and unique, it's easier to fill in the details at need. That's my game anyway, YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Worldbuilding 101 (Part 1)
Top