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Worlds of Design: Worldbuilding 101 (Part 1)
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<blockquote data-quote="Lanefan" data-source="post: 8002716" data-attributes="member: 29398"><p>Yes, though it's a long story; actually involving many characters (not just mine) and a very long run of play.</p><p></p><p>Not so easily this time; the DM had - it seemed - been planning for some time that history as we knew it was going to be in some ways wiped out and replaced with something else; which happened some ten years (real time) into the campaign. This pretty much means so much for some characters' backstories both pre-adventuring and during adventuring (though to be fair some reparation efforts have been made since) and so much for any outside-of-adventuring character development e.g. making contacts etc. as many of those contacts no longer exist.</p><p></p><p>Some characters - two in particular, one is mine - were affected much more than others, as the histories (and geography!) of some parts of the world were not all disrupted to the same extent as others. (some parts of the world never noticed a thing until really odd reports started coming in from foreign lands)</p><p></p><p>EDIT to add: worth noting all the players have multiple characters in this campaign, and not all characters even of the same player were affected equally</p><p></p><p>Because usually the DM will say so.</p><p></p><p>Retcons can be much smaller, too. I'm a big believer in precedent, for example, when it comes to DM rulings: if something works in a certain way once then it should work that way for the duration of the campaign. Even if some rule is later changed it doesn't and shouldn't invalidate what went before, it stands as played at the time.</p><p></p><p>In other words, no retconning of this session next session because a ruling was wrong; you're stuck with it, so get it right the first time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8002716, member: 29398"] Yes, though it's a long story; actually involving many characters (not just mine) and a very long run of play. Not so easily this time; the DM had - it seemed - been planning for some time that history as we knew it was going to be in some ways wiped out and replaced with something else; which happened some ten years (real time) into the campaign. This pretty much means so much for some characters' backstories both pre-adventuring and during adventuring (though to be fair some reparation efforts have been made since) and so much for any outside-of-adventuring character development e.g. making contacts etc. as many of those contacts no longer exist. Some characters - two in particular, one is mine - were affected much more than others, as the histories (and geography!) of some parts of the world were not all disrupted to the same extent as others. (some parts of the world never noticed a thing until really odd reports started coming in from foreign lands) EDIT to add: worth noting all the players have multiple characters in this campaign, and not all characters even of the same player were affected equally Because usually the DM will say so. Retcons can be much smaller, too. I'm a big believer in precedent, for example, when it comes to DM rulings: if something works in a certain way once then it should work that way for the duration of the campaign. Even if some rule is later changed it doesn't and shouldn't invalidate what went before, it stands as played at the time. In other words, no retconning of this session next session because a ruling was wrong; you're stuck with it, so get it right the first time. :) [/QUOTE]
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