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Worlds of Design: Worldbuilding 101 (Part 1)
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<blockquote data-quote="dwayne" data-source="post: 8004670" data-attributes="member: 25437"><p>I disagree you can never have too much detail, as to cover as much of the possible in the setting so your not caught off, guard, the realms "which i hate" has vast amounts of information about it. Anyone could read this and know were every little thing is and not much left to the imagination if you a player or GM, but the way i see it is that until the players discover the information it waits. And this is about discovery and exploration as well as adventures and getting treasure killing monsters and such. Like in my modern fantasy seeing as it is set in the real world the other part remains hidden from normal humanity and the players must unlock the secretes of this other world within a world. They could also play as a race of this hidden world knowing in part the history of it, as i have done years of putting it together, mixing the real world with the mythical parts. Just reading the race options in the book i did gives a glimpse into that setting and sets the stage for inspiration and picks the curiosity of most that spend the time reading it. "To live a life without imagination and wonderment is a boring one indeed and such a life must be as if all was in shades of gray. To never see reds of passion or blues deep of sorrow the brightest yellows as the sun on a mid summers day, yes that life should be a very dreary to be sure." - Quote Dwayne Butcher DM</p></blockquote><p></p>
[QUOTE="dwayne, post: 8004670, member: 25437"] I disagree you can never have too much detail, as to cover as much of the possible in the setting so your not caught off, guard, the realms "which i hate" has vast amounts of information about it. Anyone could read this and know were every little thing is and not much left to the imagination if you a player or GM, but the way i see it is that until the players discover the information it waits. And this is about discovery and exploration as well as adventures and getting treasure killing monsters and such. Like in my modern fantasy seeing as it is set in the real world the other part remains hidden from normal humanity and the players must unlock the secretes of this other world within a world. They could also play as a race of this hidden world knowing in part the history of it, as i have done years of putting it together, mixing the real world with the mythical parts. Just reading the race options in the book i did gives a glimpse into that setting and sets the stage for inspiration and picks the curiosity of most that spend the time reading it. "To live a life without imagination and wonderment is a boring one indeed and such a life must be as if all was in shades of gray. To never see reds of passion or blues deep of sorrow the brightest yellows as the sun on a mid summers day, yes that life should be a very dreary to be sure." - Quote Dwayne Butcher DM [/QUOTE]
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