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Worlds of Design: Worldbuilding 101 (Part 2)
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<blockquote data-quote="whimsychris123" data-source="post: 8005855" data-attributes="member: 7019985"><p>Something I'd like to try...</p><p></p><p>Start with a fantasy world map not attached to any particular publications. They're easy to find online.</p><p></p><p>Tell my players the basic style and theme. For example, this is a good vs. evil story about a destructive organization taking down the royal leadership of a benevolent kingdom. Or: This is a treasure hunt campaign where you search for relics from a lost dragonborn civilization in a cursed land.</p><p></p><p>Let the players collectively decide where they want to start on the map and determine the nature of that place. Have them create characters, creating whatever details they wish: the gods they worship, where they grew up, what it was like there, how they ended up on the place they've chosen on the map.</p><p></p><p>Improvise the rest.</p></blockquote><p></p>
[QUOTE="whimsychris123, post: 8005855, member: 7019985"] Something I'd like to try... Start with a fantasy world map not attached to any particular publications. They're easy to find online. Tell my players the basic style and theme. For example, this is a good vs. evil story about a destructive organization taking down the royal leadership of a benevolent kingdom. Or: This is a treasure hunt campaign where you search for relics from a lost dragonborn civilization in a cursed land. Let the players collectively decide where they want to start on the map and determine the nature of that place. Have them create characters, creating whatever details they wish: the gods they worship, where they grew up, what it was like there, how they ended up on the place they've chosen on the map. Improvise the rest. [/QUOTE]
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Worlds of Design: Worldbuilding 101 (Part 2)
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