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Worlds of Design: "Your Character Wouldn't Do That"
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7829725" data-attributes="member: 30438"><p>I never tell a character "you wouldn't do that." However, I might tell them that something is an evil act (if they're not playing an evil character) or against the tenets of their deity, and let them decide what they do with that. I'm not really in the business of telling them how to play their characters, but with repeated violations I might make them change their alignment. If that matches how they're playing their character better, great; if it doesn't, then it's on them as to what they do about it.</p><p></p><p>Also, having played New Dawn, that summation is missing a few parts. The protagonist goes in unarmed because Mickey and Lou have your ally held prisoner, and are going to kill him if you don't come in unarmed. Eventually, the protagonist rages out and throws one of them through a window, so it's not exactly doing nothing.</p><p></p><p>Far Cry New Dawn is an FPS, not an RPG or action RPG; it isn't really designed to have branching plot points and dialog.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7829725, member: 30438"] I never tell a character "you wouldn't do that." However, I might tell them that something is an evil act (if they're not playing an evil character) or against the tenets of their deity, and let them decide what they do with that. I'm not really in the business of telling them how to play their characters, but with repeated violations I might make them change their alignment. If that matches how they're playing their character better, great; if it doesn't, then it's on them as to what they do about it. Also, having played New Dawn, that summation is missing a few parts. The protagonist goes in unarmed because Mickey and Lou have your ally held prisoner, and are going to kill him if you don't come in unarmed. Eventually, the protagonist rages out and throws one of them through a window, so it's not exactly doing nothing. Far Cry New Dawn is an FPS, not an RPG or action RPG; it isn't really designed to have branching plot points and dialog. [/QUOTE]
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