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General Tabletop Discussion
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Worlds of Design: "Your Character Wouldn't Do That"
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<blockquote data-quote="Planewalker777" data-source="post: 7833146" data-attributes="member: 6789433"><p>Challenging the player's decisions based upon what has occurred in the past or what seem to be logical is part of my job as GM: "Your fighter would not casually accept a touch heal from some unseen person from that direction; yes, it is an invisible ally, but you never knew she could turn invisible or that it is a heal being bestowed. Tell me why you would not strike at this sudden attack!"</p><p>Discuss, as a GM, do not dictate! Ultimately, I have everyone else in the world at my disposal, I do not need to destroy the player "agency" unless it actually hurts gameplay.</p><p>My even worst issue here is when miscommunication allows me, as a player usually, to do something that I would not have done if the situation had been properly presented. In this case, I wish the GM had actually said: "You would not do that, let me redescribe this."</p><p>As for "Cut Scenes", I never use them if player characters are involved, except to quickly resolve boring stuff in the way the players desire. That's GM metagaming!</p></blockquote><p></p>
[QUOTE="Planewalker777, post: 7833146, member: 6789433"] Challenging the player's decisions based upon what has occurred in the past or what seem to be logical is part of my job as GM: "Your fighter would not casually accept a touch heal from some unseen person from that direction; yes, it is an invisible ally, but you never knew she could turn invisible or that it is a heal being bestowed. Tell me why you would not strike at this sudden attack!" Discuss, as a GM, do not dictate! Ultimately, I have everyone else in the world at my disposal, I do not need to destroy the player "agency" unless it actually hurts gameplay. My even worst issue here is when miscommunication allows me, as a player usually, to do something that I would not have done if the situation had been properly presented. In this case, I wish the GM had actually said: "You would not do that, let me redescribe this." As for "Cut Scenes", I never use them if player characters are involved, except to quickly resolve boring stuff in the way the players desire. That's GM metagaming! [/QUOTE]
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