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Worlds of Design: "Your Character Wouldn't Do That"
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<blockquote data-quote="Celebrim" data-source="post: 7833462" data-attributes="member: 4937"><p>In a sense, everything that the DM does with the setting asserts some control over the PC's, in the sense that the DM is giving shape to what they choose. But I think the test as to whether this is a problem is can you do anything about it? And I think that the answer is, "No, not really." If I choose to use a reoccurring BBEG, then that sets up one sort of structure that the PC's are steered respond to. But it would be equally true if I had an episodic structure with a villain of the week, that that structure establishes a basic outline of play.</p><p></p><p>In my own case, in my recent campaign with a reoccurring BBEG, I have noticed how this framework sort of demands that the PC's not get too far off the beaten path compared to the more sand box play that I'd done before. However, it's not like I didn't put hooks out in the sandbox, and more to the point - in Session 0 the players asked for a linear AP so the complaint that a BBEG establishes a basic outline of play very much ignores the possibility that the player's decided on that outline of play in the first place.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7833462, member: 4937"] In a sense, everything that the DM does with the setting asserts some control over the PC's, in the sense that the DM is giving shape to what they choose. But I think the test as to whether this is a problem is can you do anything about it? And I think that the answer is, "No, not really." If I choose to use a reoccurring BBEG, then that sets up one sort of structure that the PC's are steered respond to. But it would be equally true if I had an episodic structure with a villain of the week, that that structure establishes a basic outline of play. In my own case, in my recent campaign with a reoccurring BBEG, I have noticed how this framework sort of demands that the PC's not get too far off the beaten path compared to the more sand box play that I'd done before. However, it's not like I didn't put hooks out in the sandbox, and more to the point - in Session 0 the players asked for a linear AP so the complaint that a BBEG establishes a basic outline of play very much ignores the possibility that the player's decided on that outline of play in the first place. [/QUOTE]
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