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Worlds of Design: "Your Character Wouldn't Do That"
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<blockquote data-quote="Campbell" data-source="post: 7835554" data-attributes="member: 16586"><p>There are some things that I find objectionable to have a player character do no matter which side of the screen I am on because I find them morally reprehensible and I will establish firm boundaries on, but that discussion does not take the tenor of what your character would do. It's mostly that a game where a player character does those sorts of things is not something I want to run or play.</p><p></p><p>In all other cases I am a firm believer in what Apocalypse World calls <strong>Explain The Consequences And Ask</strong>. Basically when a player declares an action that might result in fictional consequences that the player might not be aware of, but their character definitely would I explain what might happen if they go through with it. I do so only as an advocate for the fiction. I am not trying to deter them from their declared action. I just want them to make it on an informed basis.</p><p></p><p>Count me as someone else who is not really a fan of villain and hero terminology. It's not my place as a GM to determine how the players choose to interact with any scene or scenario I have framed or to decide what their goals or motivations should be. I view the player characters as protagonists. It's my job to place adversity and antagonism between them and the things they want, but how they go about overcoming that is up to them.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7835554, member: 16586"] There are some things that I find objectionable to have a player character do no matter which side of the screen I am on because I find them morally reprehensible and I will establish firm boundaries on, but that discussion does not take the tenor of what your character would do. It's mostly that a game where a player character does those sorts of things is not something I want to run or play. In all other cases I am a firm believer in what Apocalypse World calls [B]Explain The Consequences And Ask[/B]. Basically when a player declares an action that might result in fictional consequences that the player might not be aware of, but their character definitely would I explain what might happen if they go through with it. I do so only as an advocate for the fiction. I am not trying to deter them from their declared action. I just want them to make it on an informed basis. Count me as someone else who is not really a fan of villain and hero terminology. It's not my place as a GM to determine how the players choose to interact with any scene or scenario I have framed or to decide what their goals or motivations should be. I view the player characters as protagonists. It's my job to place adversity and antagonism between them and the things they want, but how they go about overcoming that is up to them. [/QUOTE]
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