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Worlds of Design: You're Playing it Wrong!
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<blockquote data-quote="EzekielRaiden" data-source="post: 9154165" data-attributes="member: 6790260"><p>This, of course, is the root of the vast majority of badly-made rules in games. Things that never get tested are <em>extremely</em> likely to be bad. That's literally why we test anything designed, whether physical or conceptual.</p><p></p><p></p><p>I cannot answer the question in the way it is phrased.</p><p></p><p>Adhering to the rules of the game should be the presumption, not the exception. This is, in part, because the game itself is part of the "ground rules" between the participants. But it is also in part because you cannot learn to <em>play</em> a game that has no rules, only vague suggestions that can and will change without notice or commentary.</p><p></p><p><em>However,</em> there are situations, mostly with games that did not get proper testing, where player and GM alike agree that the rules they're looking at are not right. Or, times where before the game begins, someone proposes a tweak, addition, deletion, or replacement of existing rules. In the former case, you default to a discussion between peers (the GM is no longer particularly special, because this is <em>outside</em> of the rules, by its very nature) and work toward a consensus. In the latter case, the person proposing the change must convince others that the change is worthy of inclusion, at which point it becomes part of the ground rules. In neither case should unilateral declaration be used.</p><p></p><p>I run DW. I never need house rules in play. I use the existing rules for inventing new moves (very rarely, but I do use them.) The default moves are extremely well playtested and effective. This is part of why I side-eye the excuse that some rules never got testing. If DW can do it, similar projects can too, and big-name companies like Paizo and Wizards <em>absolutely</em> can do it.</p><p></p><p>I have implemented one house rule, but I did so before the game began (namely, that characters can advance to "eleventh" level, gaining the Legendary move, which turns XP into bennie points. It has been quite effective.) Otherwise? I do no hacking at all of DW's rules. So, in that sense, <em>yes</em>, I do in fact play a game without changing its rules.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9154165, member: 6790260"] This, of course, is the root of the vast majority of badly-made rules in games. Things that never get tested are [I]extremely[/I] likely to be bad. That's literally why we test anything designed, whether physical or conceptual. I cannot answer the question in the way it is phrased. Adhering to the rules of the game should be the presumption, not the exception. This is, in part, because the game itself is part of the "ground rules" between the participants. But it is also in part because you cannot learn to [I]play[/I] a game that has no rules, only vague suggestions that can and will change without notice or commentary. [I]However,[/I] there are situations, mostly with games that did not get proper testing, where player and GM alike agree that the rules they're looking at are not right. Or, times where before the game begins, someone proposes a tweak, addition, deletion, or replacement of existing rules. In the former case, you default to a discussion between peers (the GM is no longer particularly special, because this is [I]outside[/I] of the rules, by its very nature) and work toward a consensus. In the latter case, the person proposing the change must convince others that the change is worthy of inclusion, at which point it becomes part of the ground rules. In neither case should unilateral declaration be used. I run DW. I never need house rules in play. I use the existing rules for inventing new moves (very rarely, but I do use them.) The default moves are extremely well playtested and effective. This is part of why I side-eye the excuse that some rules never got testing. If DW can do it, similar projects can too, and big-name companies like Paizo and Wizards [I]absolutely[/I] can do it. I have implemented one house rule, but I did so before the game began (namely, that characters can advance to "eleventh" level, gaining the Legendary move, which turns XP into bennie points. It has been quite effective.) Otherwise? I do no hacking at all of DW's rules. So, in that sense, [I]yes[/I], I do in fact play a game without changing its rules. [/QUOTE]
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