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Worlds of Design: You're Playing it Wrong!
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<blockquote data-quote="Emberashh" data-source="post: 9154261" data-attributes="member: 7040941"><p>Not at all. You can find the evidence in any post, by its fans, that details that these games break down if you stray from their strict focus, <em>especially</em> on the GM side of things. </p><p></p><p>And Ive also pointed to the biggest sinfle example already; if you're rolling too much, <em>all</em> PBTA games start to break down. Its their single biggest flaw. </p><p></p><p>And before this erupts into another debate over PBTA, let me remind that I do like Ironsworn/Starforged, and not just like them, but regularly play them. I even hold them up as one of the prime inspirations for my own game, and they are even the reason why my game is going to be soloable. </p><p></p><p>So don't construe my thoughts on PBTA design as some crusade against these games.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9154261, member: 7040941"] Not at all. You can find the evidence in any post, by its fans, that details that these games break down if you stray from their strict focus, [I]especially[/I] on the GM side of things. And Ive also pointed to the biggest sinfle example already; if you're rolling too much, [I]all[/I] PBTA games start to break down. Its their single biggest flaw. And before this erupts into another debate over PBTA, let me remind that I do like Ironsworn/Starforged, and not just like them, but regularly play them. I even hold them up as one of the prime inspirations for my own game, and they are even the reason why my game is going to be soloable. So don't construe my thoughts on PBTA design as some crusade against these games. [/QUOTE]
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