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Worlds of Design: You're Playing it Wrong!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9156342" data-attributes="member: 82106"><p>Yeah, and that's a very fair observation. I emphasize their 'rules-like nature' because I find that they are a core element of play. If you don't follow the agenda and play by the principles of Dungeon World, you are really not playing a game that has the sort of outcomes and play experience that DW produces by design. Many people will try to call these things 'advice' or 'guidelines', but they are far deeper in terms of their significance to DW (or AW for its version of the same) than a bit of GM advice in your typical D&D book is. Even if you don't follow all the advice in 5e, and honestly I doubt anyone COULD follow all of it at once, you will still probably be pretty much playing 5e and nobody will raise an eyebrow. OTOH if you ignore DW's agenda, you are basically playing a different game entirely. So it seems like more than 'just advice'. </p><p></p><p>Anyway, there's certainly some wide grey area in things like "Be a fan of the characters" but it has a constant effect if you keep it in mind. Others of the principles are a bit more concrete and you can at least say "yeah" or "neigh" I am following them/not.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9156342, member: 82106"] Yeah, and that's a very fair observation. I emphasize their 'rules-like nature' because I find that they are a core element of play. If you don't follow the agenda and play by the principles of Dungeon World, you are really not playing a game that has the sort of outcomes and play experience that DW produces by design. Many people will try to call these things 'advice' or 'guidelines', but they are far deeper in terms of their significance to DW (or AW for its version of the same) than a bit of GM advice in your typical D&D book is. Even if you don't follow all the advice in 5e, and honestly I doubt anyone COULD follow all of it at once, you will still probably be pretty much playing 5e and nobody will raise an eyebrow. OTOH if you ignore DW's agenda, you are basically playing a different game entirely. So it seems like more than 'just advice'. Anyway, there's certainly some wide grey area in things like "Be a fan of the characters" but it has a constant effect if you keep it in mind. Others of the principles are a bit more concrete and you can at least say "yeah" or "neigh" I am following them/not. [/QUOTE]
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