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General Tabletop Discussion
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Worlds with Liberal Use of Resurrection?
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<blockquote data-quote="Hand of Evil" data-source="post: 4865571" data-attributes="member: 371"><p>I have tied it all to my game world mythos and the way my planes are set up. The ghost world sits pretty much on top of the physical plane and is mostly a transit plane (forget the Manual of Plane speak). </p><p></p><p>When a person dies their spirit/soul moves to this location and then moves on after a period of time; my rule is one month plus level in weeks. After that time or you get ate (see below), resurrection is not possible. </p><p></p><p>It is only after one month, by state & church law in my game, you are considered dead and title and / or wealth is passed and the Will is read. IF you do come back after that period of time, you are not legally recognized --- oh, and may be seen as something bad! </p><p></p><p>Now, the power of faith. The ghost world is not all safe, there are creatures that eat souls. In game, the showing of faith; remembering your holy days, giving at shrines, etc. provides protection from those creatures. I have house rules around random encounters but basiclly there is a 85% chance you will be attacked if you do not follow a faith, number of times rolled a day is your level. Yep, level equals soul power and the higher the level of the character, the brighter the soul in the ghost world. Holy ground carries over to the ghost world and provides 100% protection. </p><p></p><p>The Undead - Necromancy is different, in my games it is tying some of those creatures above to a physical form, the creature remains in the ghost world but has a physical form in hope of killing something and sending the soul to them as food. Vampires and such are creatures from the ghost world or other planes that have crossed over into the physical.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 4865571, member: 371"] I have tied it all to my game world mythos and the way my planes are set up. The ghost world sits pretty much on top of the physical plane and is mostly a transit plane (forget the Manual of Plane speak). When a person dies their spirit/soul moves to this location and then moves on after a period of time; my rule is one month plus level in weeks. After that time or you get ate (see below), resurrection is not possible. It is only after one month, by state & church law in my game, you are considered dead and title and / or wealth is passed and the Will is read. IF you do come back after that period of time, you are not legally recognized --- oh, and may be seen as something bad! Now, the power of faith. The ghost world is not all safe, there are creatures that eat souls. In game, the showing of faith; remembering your holy days, giving at shrines, etc. provides protection from those creatures. I have house rules around random encounters but basiclly there is a 85% chance you will be attacked if you do not follow a faith, number of times rolled a day is your level. Yep, level equals soul power and the higher the level of the character, the brighter the soul in the ghost world. Holy ground carries over to the ghost world and provides 100% protection. The Undead - Necromancy is different, in my games it is tying some of those creatures above to a physical form, the creature remains in the ghost world but has a physical form in hope of killing something and sending the soul to them as food. Vampires and such are creatures from the ghost world or other planes that have crossed over into the physical. [/QUOTE]
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