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Worlds without Human Dominance
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<blockquote data-quote="Rechan" data-source="post: 4789368" data-attributes="member: 54846"><p>The title of the thread is a bit wrong, but I wasn't sure how to phrase what I'm looking for with brevity.</p><p></p><p>Practically every setting I've seen, humans are the predominant, most widely spread civilzed race. All the others are savage (humanoids), or stuck in their corners of the world (demi-humans). There's never a Human god, or even a creation myth for the Humans, even though most other things have them. If anything, humans are the dominant minority in terms of political power and/or number, and assumed to be the "default" unless you're in one of the Elf forests or Dwarf mountains.</p><p></p><p>It essentially comes off as Human Centric, with the token "guy with stuff on his forehead". To use an analogy, most to me are, as far as racial demographics are concerned, like Star Trek. </p><p></p><p>Which makes sense; that's how it is in our world, that's what we're familiar with, and that's the status quo. That is what most are going to be relatible. </p><p></p><p><strong>What I want to know is, what happens when that's not the case? </strong> Where the demographics are less like Star Trek and more like Babylon 5. </p><p></p><p>Anyone have a world where the humans <em>aren't</em> the most prominent? They don't have the numbers, or control as much of the known world? </p><p></p><p>I'm very curious about any setting where humans are the <em>new</em> kid on the block, or are in the twilight of their existence. What was the impact there? Did the players go along with it?</p><p></p><p>Disclaimer: I'm not really looking to argue whether my opening paragraph is right or not. It's my perception, and maybe there is a campaign setting out there where humans aren't the most populous, or that X setting does slightly not fit into my definition, or setting Y has a human god. If that's the case, then hey, I'm wrong, you're right. But I don't want to derail from the topic; I want to talk about worlds where Humans aren't the default.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4789368, member: 54846"] The title of the thread is a bit wrong, but I wasn't sure how to phrase what I'm looking for with brevity. Practically every setting I've seen, humans are the predominant, most widely spread civilzed race. All the others are savage (humanoids), or stuck in their corners of the world (demi-humans). There's never a Human god, or even a creation myth for the Humans, even though most other things have them. If anything, humans are the dominant minority in terms of political power and/or number, and assumed to be the "default" unless you're in one of the Elf forests or Dwarf mountains. It essentially comes off as Human Centric, with the token "guy with stuff on his forehead". To use an analogy, most to me are, as far as racial demographics are concerned, like Star Trek. Which makes sense; that's how it is in our world, that's what we're familiar with, and that's the status quo. That is what most are going to be relatible. [B]What I want to know is, what happens when that's not the case? [/B] Where the demographics are less like Star Trek and more like Babylon 5. Anyone have a world where the humans [I]aren't[/I] the most prominent? They don't have the numbers, or control as much of the known world? I'm very curious about any setting where humans are the [I]new[/I] kid on the block, or are in the twilight of their existence. What was the impact there? Did the players go along with it? Disclaimer: I'm not really looking to argue whether my opening paragraph is right or not. It's my perception, and maybe there is a campaign setting out there where humans aren't the most populous, or that X setting does slightly not fit into my definition, or setting Y has a human god. If that's the case, then hey, I'm wrong, you're right. But I don't want to derail from the topic; I want to talk about worlds where Humans aren't the default. [/QUOTE]
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