Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Worlds without Human Dominance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clavis" data-source="post: 4789787" data-attributes="member: 31898"><p>So far, I've had no problem getting players to embrace and play their cultures. I don't force the issue. Instead, I give the players lists of 10 things the average member of their culture believes, but also tell them that their PCs could be rebels who don't believe those things. The campaign is set in and around a cultural crossroads area, so there's going to be a certain amount of cross-influence. </p><p></p><p>The players seem to like playing Elves for the feeling of living almost without boundaries of any kind, except the need to do everything beautifully. My Halflings have a Redneck-like culture, which players have so far loved to play up. Nobody has played a Dwarf yet, but that's simply because they won't work with a party that includes Elves. Once the players met their first Dwarven NPCs (with their outrageous Germanic accents, superior armor, and black-and-white morality) they started clamoring to get to play them. </p><p></p><p>Then again, my Demi-human cultures are take-offs on traditional concepts of these races. Medieval Elves were tricky, amoral and lusty, totally unlike Tolkien's conception of near-angels. My Dwarves are inspired by Wagner's Nibelungs. Tolkien intended his Hobbits as an ode to English country life, so I made my Halflings like over-the-top American Rednecks and Hillbillies.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4789787, member: 31898"] So far, I've had no problem getting players to embrace and play their cultures. I don't force the issue. Instead, I give the players lists of 10 things the average member of their culture believes, but also tell them that their PCs could be rebels who don't believe those things. The campaign is set in and around a cultural crossroads area, so there's going to be a certain amount of cross-influence. The players seem to like playing Elves for the feeling of living almost without boundaries of any kind, except the need to do everything beautifully. My Halflings have a Redneck-like culture, which players have so far loved to play up. Nobody has played a Dwarf yet, but that's simply because they won't work with a party that includes Elves. Once the players met their first Dwarven NPCs (with their outrageous Germanic accents, superior armor, and black-and-white morality) they started clamoring to get to play them. Then again, my Demi-human cultures are take-offs on traditional concepts of these races. Medieval Elves were tricky, amoral and lusty, totally unlike Tolkien's conception of near-angels. My Dwarves are inspired by Wagner's Nibelungs. Tolkien intended his Hobbits as an ode to English country life, so I made my Halflings like over-the-top American Rednecks and Hillbillies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds without Human Dominance
Top