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<blockquote data-quote="MGibster" data-source="post: 8560464" data-attributes="member: 4534"><p>I don't typically do this on a conscious level but I imagine it's unavoidable. When I have NPCs behaving in a "reasonable" manner its very much based on how I think things work or at least might work given the circumstances. This includes NPCs who act from their own worldview, which, again, is really just me putting my two cents in. </p><p></p><p>Sometimes this can cause some problems. When I ran a pre-made <em>Alien </em>adventure, the pre-made characters all had motivations designed to keep the player engaged in the adventure. The captain of the ship was motivated, in part, by his fear of losing not only his shares but the shares of his crew if he didn't investigate a distress signal as required by company policy. During the first part of the adventure, the player of the captain had him order an evacuation of the derelict vessel before it was fully explored. The player thought, "I don't want to play as jerk motivated by profit at the expense of the lives of people." Which, okay, I get that. But from my point of view, the captain isn't a greedy jerk. If he gives up the shares he's giving up the better part of a year's wages not only for him but for his crew as well. Who can afford that?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8560464, member: 4534"] I don't typically do this on a conscious level but I imagine it's unavoidable. When I have NPCs behaving in a "reasonable" manner its very much based on how I think things work or at least might work given the circumstances. This includes NPCs who act from their own worldview, which, again, is really just me putting my two cents in. Sometimes this can cause some problems. When I ran a pre-made [I]Alien [/I]adventure, the pre-made characters all had motivations designed to keep the player engaged in the adventure. The captain of the ship was motivated, in part, by his fear of losing not only his shares but the shares of his crew if he didn't investigate a distress signal as required by company policy. During the first part of the adventure, the player of the captain had him order an evacuation of the derelict vessel before it was fully explored. The player thought, "I don't want to play as jerk motivated by profit at the expense of the lives of people." Which, okay, I get that. But from my point of view, the captain isn't a greedy jerk. If he gives up the shares he's giving up the better part of a year's wages not only for him but for his crew as well. Who can afford that? [/QUOTE]
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