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<blockquote data-quote="genshou" data-source="post: 2990709" data-attributes="member: 13164"><p>With a game like D&D, I think the stereotypes can actually make for interesting fodder for the game, but I agree with you that these things are poorly understood by most of the world.</p><p></p><p>That was because the CW Samurai sucks in terms of mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>This is indeed something they addressed in Oriental Adventures, and I'm glad you brought it up as I was going to use it in my response before I'd seen that. Certainly some cultural differences will alter the nature of adventuring in those cultures. This is no different from the outlook a barbarian culture might have on war as opposed to the outlook of an Arthurian kingdom. With the mixing of the two cultures, though, I could see dropping some things like the restricting against looting fallen foes.</p><p></p><p>I see your point. Most of the hate I see against the Monk, though, is because of its Oriental flavour. Its niche protection comes as an afterthought for many people.</p><p></p><p></p><p>The PCs certainly don't need to travel the whole world, but NPCs might have more reason to want to explore and share with other cultures. And who knows? Maybe a European dragon matron snuck into the Oriental lands and they need an expert on that kind of dragon to come and show them how to defeat her and her hatchlings that have since grown to be much larger and more terrible.</p></blockquote><p></p>
[QUOTE="genshou, post: 2990709, member: 13164"] With a game like D&D, I think the stereotypes can actually make for interesting fodder for the game, but I agree with you that these things are poorly understood by most of the world. That was because the CW Samurai sucks in terms of mechanics. :p This is indeed something they addressed in Oriental Adventures, and I'm glad you brought it up as I was going to use it in my response before I'd seen that. Certainly some cultural differences will alter the nature of adventuring in those cultures. This is no different from the outlook a barbarian culture might have on war as opposed to the outlook of an Arthurian kingdom. With the mixing of the two cultures, though, I could see dropping some things like the restricting against looting fallen foes. I see your point. Most of the hate I see against the Monk, though, is because of its Oriental flavour. Its niche protection comes as an afterthought for many people. The PCs certainly don't need to travel the whole world, but NPCs might have more reason to want to explore and share with other cultures. And who knows? Maybe a European dragon matron snuck into the Oriental lands and they need an expert on that kind of dragon to come and show them how to defeat her and her hatchlings that have since grown to be much larger and more terrible. [/QUOTE]
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