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<blockquote data-quote="Shades of Green" data-source="post: 2991344" data-attributes="member: 3297"><p>I usually try to limit the bulk of my setting-development efforts on one region (currently its Renya, which is quite hard to define in Earth cultural terms, but I think I was originally inspired by iron-age middle-eastern concepts, medieval middle-eastern concepts and native-american concepts, as well as by the "pagan" culture in the <strong>Thief</strong> series of computer games; the Celiran goddess - One Mother - was inspired by the indian khali, by early middle-eastern goddesses such as Ashera, Astoreth and Anat, and by the Inuit goddess Sedna). However, I do develop some of the other regions in my world in very broad terms, especially if they interact with the main setting (for example, The Argexan Empire is a Human/Dwarven european-inspired colonial power situated to the south of Renya, and it controls most of the more habitatble parts of Renya; I develop them in relative details as they are the local colonial invaders and rulers in Renya). The more another culture in my world influences the "default" setting, the more I detail it.</p><p></p><p></p><p>So far I've decided on having Renya (originally inspired by iron-age middle-eastern concepts, medieval middle-eastern concepts and native-american concepts, as well as by the "pagan" culture in the <strong>Thief</strong> series of computer games), which is under Argexan (inspired by Age of Sail/Very Early Industrial Revolution Europe) colonial rule for the most part; there is also an arctic region (which I've worked in sketchy details) to the extreme south (near the south pole) which has an Inuit/Yakut-like culture in its extreme frozen reaches, a nomadic mammoth-riding culture in the tundras (on which concept I haven't decided much yet), a Nordic style cultures in its more habitatble areas, and some Argexan trading outposts. I might develop an Oriental culture as well, so it will probably be more similar to the Chinese culture than to the Japanese one.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 2991344, member: 3297"] I usually try to limit the bulk of my setting-development efforts on one region (currently its Renya, which is quite hard to define in Earth cultural terms, but I think I was originally inspired by iron-age middle-eastern concepts, medieval middle-eastern concepts and native-american concepts, as well as by the "pagan" culture in the [B]Thief[/B] series of computer games; the Celiran goddess - One Mother - was inspired by the indian khali, by early middle-eastern goddesses such as Ashera, Astoreth and Anat, and by the Inuit goddess Sedna). However, I do develop some of the other regions in my world in very broad terms, especially if they interact with the main setting (for example, The Argexan Empire is a Human/Dwarven european-inspired colonial power situated to the south of Renya, and it controls most of the more habitatble parts of Renya; I develop them in relative details as they are the local colonial invaders and rulers in Renya). The more another culture in my world influences the "default" setting, the more I detail it. So far I've decided on having Renya (originally inspired by iron-age middle-eastern concepts, medieval middle-eastern concepts and native-american concepts, as well as by the "pagan" culture in the [B]Thief[/B] series of computer games), which is under Argexan (inspired by Age of Sail/Very Early Industrial Revolution Europe) colonial rule for the most part; there is also an arctic region (which I've worked in sketchy details) to the extreme south (near the south pole) which has an Inuit/Yakut-like culture in its extreme frozen reaches, a nomadic mammoth-riding culture in the tundras (on which concept I haven't decided much yet), a Nordic style cultures in its more habitatble areas, and some Argexan trading outposts. I might develop an Oriental culture as well, so it will probably be more similar to the Chinese culture than to the Japanese one. [/QUOTE]
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