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<blockquote data-quote="GQuail" data-source="post: 2991455" data-attributes="member: 30709"><p>As others on this thread have said, part of the problem some people have with Oriental influences is that all too often it reminds them of bad experiences with "katanas are the greatest sword in the world", "samurai armour could withstand small arms fire" and "ninjas exist only to flip out and kill people" types. This isn't a phenomenon unique to Oriental influences: I have no time for Drow in my campaign for similar reasons, and my patience for Elves at all comes and goes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>My current campaign has a far-off continent with Asiatic overtones that the players know exist, and the first Monk they met was around level 6 or so and a denzien of that continent who had travelled: similar encounters have been very sparse. The players have been considering a visit to there, and I intend to make it as alien a place as possible: mixing OA and Magic of Incarnum to create a very different land to what they're used to. </p><p></p><p>At heart, I don't have an issue with Asian, African, South American or Venusian influences on my D&D game. The problem becomes when those influences don't mesh well, and for some people a kung-fu warrior and a full plate soldier just can't co-exist without breaking their suspension of disbelief. So they stick to the sort of world D&D is modelling the closest, that of a faux-middle-ages-europe, because then it's a case of throwing out expansions rather than throwing out core rules to make things feel "right" to them.</p></blockquote><p></p>
[QUOTE="GQuail, post: 2991455, member: 30709"] As others on this thread have said, part of the problem some people have with Oriental influences is that all too often it reminds them of bad experiences with "katanas are the greatest sword in the world", "samurai armour could withstand small arms fire" and "ninjas exist only to flip out and kill people" types. This isn't a phenomenon unique to Oriental influences: I have no time for Drow in my campaign for similar reasons, and my patience for Elves at all comes and goes. :-) My current campaign has a far-off continent with Asiatic overtones that the players know exist, and the first Monk they met was around level 6 or so and a denzien of that continent who had travelled: similar encounters have been very sparse. The players have been considering a visit to there, and I intend to make it as alien a place as possible: mixing OA and Magic of Incarnum to create a very different land to what they're used to. At heart, I don't have an issue with Asian, African, South American or Venusian influences on my D&D game. The problem becomes when those influences don't mesh well, and for some people a kung-fu warrior and a full plate soldier just can't co-exist without breaking their suspension of disbelief. So they stick to the sort of world D&D is modelling the closest, that of a faux-middle-ages-europe, because then it's a case of throwing out expansions rather than throwing out core rules to make things feel "right" to them. [/QUOTE]
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