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<blockquote data-quote="Nyaricus" data-source="post: 2991826" data-attributes="member: 35678"><p>Hey Genshou <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As one of those 'ferverant haters' of the monk class, I must say that I actually have a good reason for this. Allow me to explain.</p><p></p><p>I dislike the idea of the level of cultural <em>intergration</em> -- not influence per se -- in D&D; this is mainly due to the inclusion of the monk class in the core rule book, which forces the assumption there must be shaolin-style monasteries in medieval psuedo-europe. I don't like that. It doesn't make any sense and takes away from the feel of it all - I am being forced to play a corssover campaign striahgt out of the box with the monk class sitting there, staring at me, laughing the whole way to the bank. I frankly feel jipped that I have been forced to have a waste of space in the PHB. The monk class is decidedly a <em>shaolin</em> monk, not a benedictine, which actually could have been useful/interesting in a psuedo-european setting, which is the core assumption.</p><p></p><p>Now, there have been plenty of well documented cultural influences in real life. Alexander the Great going to India and finding the tribes of Monkeys and fighting war elephants. The Mongols coming to Europe and nearly invading (can't reember) before the pope himself cae out and spoke with the leader. The Black Death coming from the east. Constantinople ascting as the gateway to the Orient. Marco Polo travelling the Spice Road. And so on and so forth. But if I wanted to play a D&D game, I'd buy Oriental adventures and look for the Shaolin Monk class in there - the PHB would be the last place I should have to look for that.</p><p></p><p></p><p>Magic has nothign to do with it. It happened in real life; the facts are there. But the monk doesn't belong in core D&D, not in the least. It just isn't appropriate, frankly. D&D has never been sold like that.</p><p></p><p></p><p>Nope, my homebrew draws on Mythic/ Folkloric / Religious Earth as inspiration and does a fair job IMNSHO of doing so. But the monk doesn't belong in core. It never has, and never should.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2991826, member: 35678"] Hey Genshou :) As one of those 'ferverant haters' of the monk class, I must say that I actually have a good reason for this. Allow me to explain. I dislike the idea of the level of cultural [i]intergration[/i] -- not influence per se -- in D&D; this is mainly due to the inclusion of the monk class in the core rule book, which forces the assumption there must be shaolin-style monasteries in medieval psuedo-europe. I don't like that. It doesn't make any sense and takes away from the feel of it all - I am being forced to play a corssover campaign striahgt out of the box with the monk class sitting there, staring at me, laughing the whole way to the bank. I frankly feel jipped that I have been forced to have a waste of space in the PHB. The monk class is decidedly a [i]shaolin[/i] monk, not a benedictine, which actually could have been useful/interesting in a psuedo-european setting, which is the core assumption. Now, there have been plenty of well documented cultural influences in real life. Alexander the Great going to India and finding the tribes of Monkeys and fighting war elephants. The Mongols coming to Europe and nearly invading (can't reember) before the pope himself cae out and spoke with the leader. The Black Death coming from the east. Constantinople ascting as the gateway to the Orient. Marco Polo travelling the Spice Road. And so on and so forth. But if I wanted to play a D&D game, I'd buy Oriental adventures and look for the Shaolin Monk class in there - the PHB would be the last place I should have to look for that. Magic has nothign to do with it. It happened in real life; the facts are there. But the monk doesn't belong in core D&D, not in the least. It just isn't appropriate, frankly. D&D has never been sold like that. Nope, my homebrew draws on Mythic/ Folkloric / Religious Earth as inspiration and does a fair job IMNSHO of doing so. But the monk doesn't belong in core. It never has, and never should. [/QUOTE]
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