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<blockquote data-quote="Zapak Vim" data-source="post: 2992816" data-attributes="member: 15072"><p><strong>Monks n stuff</strong></p><p></p><p>well, I havent had tiem to read all the stuff in this thread but I will throw in what I do in my campaign.</p><p>Its got two continents (large islands actually), the northern one is a standard medieval european 13th century level of technology and culture (but the roman empire was replaced with a finnish culture empire so finnish mythology is used a lot.), and the southern one is an arabic/egyptian continent, ful of deserts, mummies and all sorts of middle eastern stuff. At one end its got an empire that is based on ancient China if the PCs ever feel like doing that but I havent developed it yet. So, you don't find mummies and other middle eastern monsters in the north, and you dont find elves, dwarfs etc in the south.</p><p></p><p>As for Monks, well my monks fit into my medieval european culture by putting them where heretics like the cathars and bogomils would have been in real history. So they exist, but are seen as heretics and outlaws by the powers that be, precisely because they dont really fit into the mainstream feudal culture or religion. My Monks refuse to worship the gods, seeing that true divine power comes from within, not from gods, or temples or priests, which not only makes them unpopular with the churches, but fits in well with their class powers. </p><p>The Monks travel a lot and in most places they dont have land or monasteries, they are a kind of wandering religious loonie group that doesnt really fit in, and is harassed and supressed by mainstream churches in many places.</p><p></p><p>Zapak</p></blockquote><p></p>
[QUOTE="Zapak Vim, post: 2992816, member: 15072"] [b]Monks n stuff[/b] well, I havent had tiem to read all the stuff in this thread but I will throw in what I do in my campaign. Its got two continents (large islands actually), the northern one is a standard medieval european 13th century level of technology and culture (but the roman empire was replaced with a finnish culture empire so finnish mythology is used a lot.), and the southern one is an arabic/egyptian continent, ful of deserts, mummies and all sorts of middle eastern stuff. At one end its got an empire that is based on ancient China if the PCs ever feel like doing that but I havent developed it yet. So, you don't find mummies and other middle eastern monsters in the north, and you dont find elves, dwarfs etc in the south. As for Monks, well my monks fit into my medieval european culture by putting them where heretics like the cathars and bogomils would have been in real history. So they exist, but are seen as heretics and outlaws by the powers that be, precisely because they dont really fit into the mainstream feudal culture or religion. My Monks refuse to worship the gods, seeing that true divine power comes from within, not from gods, or temples or priests, which not only makes them unpopular with the churches, but fits in well with their class powers. The Monks travel a lot and in most places they dont have land or monasteries, they are a kind of wandering religious loonie group that doesnt really fit in, and is harassed and supressed by mainstream churches in many places. Zapak [/QUOTE]
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