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Worldwide Europe - Are People Doing This?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2994583" data-attributes="member: 32740"><p>Most campaigns simply do not cover an entire WORLD. IME, and IMO they generally get limited to a an area... about the size of Europe. Thus, the cultures presented tend not to be dramatically diverse.</p><p></p><p>This is not in and of itself a bad thing. A successful campaign does not need cultural diversity to provide multi-national events and strife if such should be desired. Most campaigns do also include plenty of RACIAL diversity even if they do not borrow from outside European cultures since D&D has Halflings, Gnomes, Dwarves, Elves, Half-Elves, and Half-Orcs. Fit all those into a mix with a few European human cultures and you don't exactly have a lot of room left to start cramming in the rich and varied Oriental, African, South- and Central-American cultures to further "diversify" their campaign worlds. It gets to be WAY too much very quickly. Accordingly, if you START with a pseudo-European cultural base you then tend not to go overboard with sharply contrasting cultures from far outside European norms - such as the Orient.</p><p></p><p>The "norm" for fantasy settings is, like it or not, a pseudo-European model. It isn't really a matter of some kind of bias AGAINST other world cultures so much as it is a tradition of the genre that the cultures remain very predominantly European.</p><p></p><p>Having said all that, the single most likely culture to be introduced to a fantasy RPG that already has a European base is an Oriental one. Regarding the monk, if I understand it correctly, Gygax's original intent was that the monk WASN'T meant to be intrinsic to settings such as Greyhawk on a large scale, but was presented to be an itinerant outsider. Mostly that's how I've always used them - mostly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't have a problem with people who say that monks are underpowered or problematic in some mechanical way. I don't have a problem with people who simply, and politely, say that the monk has no place in their campaign world because there is no cultural basis for it. I DO have a problem with anyone who goes on about how a class with an Oriental... orientation <em>doesn't BELONG</em> in a D&D setting. Not in YOUR setting - okay. Not in D&D AT ALL, I strongly disagree for any number of reasons. "It's Fantasy," being #1 and rather unassailable to begin with.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2994583, member: 32740"] Most campaigns simply do not cover an entire WORLD. IME, and IMO they generally get limited to a an area... about the size of Europe. Thus, the cultures presented tend not to be dramatically diverse. This is not in and of itself a bad thing. A successful campaign does not need cultural diversity to provide multi-national events and strife if such should be desired. Most campaigns do also include plenty of RACIAL diversity even if they do not borrow from outside European cultures since D&D has Halflings, Gnomes, Dwarves, Elves, Half-Elves, and Half-Orcs. Fit all those into a mix with a few European human cultures and you don't exactly have a lot of room left to start cramming in the rich and varied Oriental, African, South- and Central-American cultures to further "diversify" their campaign worlds. It gets to be WAY too much very quickly. Accordingly, if you START with a pseudo-European cultural base you then tend not to go overboard with sharply contrasting cultures from far outside European norms - such as the Orient. The "norm" for fantasy settings is, like it or not, a pseudo-European model. It isn't really a matter of some kind of bias AGAINST other world cultures so much as it is a tradition of the genre that the cultures remain very predominantly European. Having said all that, the single most likely culture to be introduced to a fantasy RPG that already has a European base is an Oriental one. Regarding the monk, if I understand it correctly, Gygax's original intent was that the monk WASN'T meant to be intrinsic to settings such as Greyhawk on a large scale, but was presented to be an itinerant outsider. Mostly that's how I've always used them - mostly. :) I don't have a problem with people who say that monks are underpowered or problematic in some mechanical way. I don't have a problem with people who simply, and politely, say that the monk has no place in their campaign world because there is no cultural basis for it. I DO have a problem with anyone who goes on about how a class with an Oriental... orientation [I]doesn't BELONG[/I] in a D&D setting. Not in YOUR setting - okay. Not in D&D AT ALL, I strongly disagree for any number of reasons. "It's Fantasy," being #1 and rather unassailable to begin with. [/QUOTE]
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