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Worldwide Europe - Are People Doing This?
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<blockquote data-quote="Particle_Man" data-source="post: 2995596" data-attributes="member: 892"><p>I like Kalamar because it has some multi-cultural stuff, including a pseudo-Africa part.</p><p></p><p>I also remember "Dieties and Demigods" from 1st edition which explicitly lists entire pantheons of other cultures (including Native American, Chinese and Japanese).</p><p></p><p>Yet I am not a big fan of the "Completes" version of the Oriental classes. I also think of the monk as mechanically weak (except for the VoP monk). I wouldn't mind an Oriental land where these classes come from, or having them be homegrown. But mechanically they need to be able to compete with the "big 4" core classes. </p><p></p><p>I also wouldn't mind playing in alternate pseudo-cultures, with one caveat. I am of european stock and don't mind making a "pseudo-Europe" or "pseudo-England" setting because I feel like I can take liberties with my own ancestral culture without offending myself. But there is a worry that I might offend others if I take too many liberties with "pseudo-Orient" and "pseudo-Africa" etc. </p><p></p><p>I remember one encounter in a monk temple that I described as all red and gold and then one of the players (who was Asian, and had Buddhist parents) looks at me and says "So, you think this is what a temple looks like?" and I quickly responded "I'm not talking real temples, I'm talking *movie* temples!" but still, I can see that there is a possible (pardon the pun) bull in a China shop syndrome here where making up a setting as a publisher could offend people, so it would be less stressful all around to publish pseudo-Europe (for which people accept that the game takes extreme liberties with historical fact), or something so different that it cannot be identified with any earth culture.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2995596, member: 892"] I like Kalamar because it has some multi-cultural stuff, including a pseudo-Africa part. I also remember "Dieties and Demigods" from 1st edition which explicitly lists entire pantheons of other cultures (including Native American, Chinese and Japanese). Yet I am not a big fan of the "Completes" version of the Oriental classes. I also think of the monk as mechanically weak (except for the VoP monk). I wouldn't mind an Oriental land where these classes come from, or having them be homegrown. But mechanically they need to be able to compete with the "big 4" core classes. I also wouldn't mind playing in alternate pseudo-cultures, with one caveat. I am of european stock and don't mind making a "pseudo-Europe" or "pseudo-England" setting because I feel like I can take liberties with my own ancestral culture without offending myself. But there is a worry that I might offend others if I take too many liberties with "pseudo-Orient" and "pseudo-Africa" etc. I remember one encounter in a monk temple that I described as all red and gold and then one of the players (who was Asian, and had Buddhist parents) looks at me and says "So, you think this is what a temple looks like?" and I quickly responded "I'm not talking real temples, I'm talking *movie* temples!" but still, I can see that there is a possible (pardon the pun) bull in a China shop syndrome here where making up a setting as a publisher could offend people, so it would be less stressful all around to publish pseudo-Europe (for which people accept that the game takes extreme liberties with historical fact), or something so different that it cannot be identified with any earth culture. [/QUOTE]
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