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WorldWorks: The Maiden
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<blockquote data-quote="devilish" data-source="post: 2041534" data-attributes="member: 17552"><p>I tried to do the whole dungeon thing once -- it's kind of tough if you don't</p><p>game at your own house. The models you can make are incredible, but not very</p><p>portable, imo. Imagine building a castle in Legos and then having to bring it</p><p>to a friends house.</p><p></p><p>That said, they've got EXCELLENT props. In the middle of "Idylls of the Rat King"</p><p>module by Goodman Games, there's a fight in a warehouse room with crates everywhere.</p><p>So, prior to the game, I made 30 or so crates (only a couple of hours while watching</p><p>TV) and brought them to the game and set up. The whole experience from both</p><p>DM and player experience was incredible --- I dropped down the figures of who the</p><p> characters saw, as they entered line of sight; one of the fighters started throwing</p><p> crates around so we could simulate that; characters strategized between hiding behind</p><p>stacks of crates, firing, etc. Very memorable.</p></blockquote><p></p>
[QUOTE="devilish, post: 2041534, member: 17552"] I tried to do the whole dungeon thing once -- it's kind of tough if you don't game at your own house. The models you can make are incredible, but not very portable, imo. Imagine building a castle in Legos and then having to bring it to a friends house. That said, they've got EXCELLENT props. In the middle of "Idylls of the Rat King" module by Goodman Games, there's a fight in a warehouse room with crates everywhere. So, prior to the game, I made 30 or so crates (only a couple of hours while watching TV) and brought them to the game and set up. The whole experience from both DM and player experience was incredible --- I dropped down the figures of who the characters saw, as they entered line of sight; one of the fighters started throwing crates around so we could simulate that; characters strategized between hiding behind stacks of crates, firing, etc. Very memorable. [/QUOTE]
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