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Wormsnacks: An Age of Worms story hour (updated 9/4)
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<blockquote data-quote="dungeon blaster" data-source="post: 2859506" data-attributes="member: 30575"><p><span style="color: DarkOliveGreen">9 Reaping, 595 CY</span></p><p></p><p>The Old Observatory stood at the top of a small hill on the edge of town. Now that Ehrune thought of it, it was the perfect place for a deranged necromancer to ply his trade.</p><p></p><p>The front door was locked, but was that a problem? Never! Once inside, the PCs were fired upon by crossbow wielding skeletons, and there was only one place these skeletons could have come from: the Land family graves! They dispatched the skeletons easily and began to move through the observatory like a well-oiled machine. Clear 1! Clear 2! All Clear!</p><p></p><p>On the second floor, they came upon a scene that could only be described as ‘grotesque’. In the center of the room was a large dining table, surrounded by ten chairs, and in all of the chairs but one there sat a rotting humanoid corpse. Most of the bodies lilted to one side or another, and placed before each corpse was a plate filled with sumptuous looking edibles. At this point, the adventurers knew they were dealing with one demented dude.</p><p></p><p>Etherik proceeded to eldritch blast every single corpse, bathing the room in gore and chunks of flesh.</p><p></p><p>The third floor appeared to be the Necromancer’s living quarters, and it too was quite obviously decorated by a ‘disturbed’ mind. In one place stood a statue of an angel with the name ‘Filge’ inscribed at the base. In other part they found a mummified goblin holding a silver platter, resting on which was a woman’s well-preserved head. They also discovered some notes on top of his desk, which they took. A stone stairway led to the observation level at the top of the tower. A stinking, yellow-tinged liquid spilled down the stairs, soaking into the beautiful lammasu fur rug. Ehterik cast darkness on a handful of coins and tossed them up the stairs into the room above. He efforts were rewarded by a loud curse and the sounds of bottles being knocked over and shattering.</p><p></p><p>Suddenly, a hulking corpse emerged from the doorway at the top of the stairs. The bloated monstrosity dripped with yellowish fluid. The zombified troglodyte shambled towards Ehrune, but Lindingar was ready with a summon nature’s ally spell, and he summoned a hippogriff to block off the stairs. While the two creatures fought, more zombie trogs appeared in the doorway and began leaping off the stairs at the PCs! So, naturally, Lindingar summoned another hippogriff into this fairly small room. With feathers flying and zombies dying (again), things looked pretty good for the heroes. A few minutes later, it was apparent that no more zombies were going to come down the stairs, and whoever was up there wasn’t making any noise, so the adventurers called out, “hey, don’t make us come up there!” A muted string of curses followed, but eventually a gaunt, pale, sinister looking fellow stumbled out of the magical darkness. The necromancer, revealed.</p><p></p><p>“who in the nine hells are you!?” he demanded. “And what do you want?”</p><p></p><p>A brief conversation revealed that the necromancer, Filge, did indeed have the skeletons of the Land family, although he had no knowledge of this. In fact, poor ole Filge had no idea where the skeletons had come from, seeing as how it was Smenk’s goons who had procured the bones for him. The PCs eventually determined that Filge had actually only broken one law: animating the dead. Nonetheless, the adventurers had a pretty low opinion of the necromantic arts, and they were faced with the decision of what to do with the guy.</p><p></p><p>Filge promised to leave, never to return, and to take only his spell book and the clothes on his back. The party agreed. But, just as Filge was almost at the lower stairs, Lindingar had a change of mind.</p><p></p><p>“No. You leave with nothing.”</p><p></p><p>“Wha..what do you mean nothing?”</p><p></p><p>“Nothing. No spell book, no robes, no nothing.”</p><p></p><p>“I ain’t got nothing under these robes!”</p><p></p><p>“That’s your problem. It’s either you leave with nothing, or you leave in chains.” Lindingar created a ball of flames in his hand to accent his attempt at intimidation.</p><p></p><p>Filge’s look of incredulity quickly turned to one of horror, and he turned to Etherik, the man with whom he had brokered the original agreement? “We had a deal! Are you going to agree with this…. Halfling?!”</p><p></p><p>“We’re a team. Sorry.” Etherik responded, a hint of pity in his voice.</p><p></p><p>Filge gave each member of the group one last pleading look. Then he bolted.</p><p></p><p>Etherik, being a sadistic bastard, took off after him, hurling eldritch bolts at the fleeing necromancer, who covered a hundred feet of ground before taking one right in the back and tumbling down the rest of the hill. Ehrune casually walked up to the broken and bleeding wizard, and picked up his spell book.</p></blockquote><p></p>
[QUOTE="dungeon blaster, post: 2859506, member: 30575"] [COLOR=DarkOliveGreen]9 Reaping, 595 CY[/COLOR] The Old Observatory stood at the top of a small hill on the edge of town. Now that Ehrune thought of it, it was the perfect place for a deranged necromancer to ply his trade. The front door was locked, but was that a problem? Never! Once inside, the PCs were fired upon by crossbow wielding skeletons, and there was only one place these skeletons could have come from: the Land family graves! They dispatched the skeletons easily and began to move through the observatory like a well-oiled machine. Clear 1! Clear 2! All Clear! On the second floor, they came upon a scene that could only be described as ‘grotesque’. In the center of the room was a large dining table, surrounded by ten chairs, and in all of the chairs but one there sat a rotting humanoid corpse. Most of the bodies lilted to one side or another, and placed before each corpse was a plate filled with sumptuous looking edibles. At this point, the adventurers knew they were dealing with one demented dude. Etherik proceeded to eldritch blast every single corpse, bathing the room in gore and chunks of flesh. The third floor appeared to be the Necromancer’s living quarters, and it too was quite obviously decorated by a ‘disturbed’ mind. In one place stood a statue of an angel with the name ‘Filge’ inscribed at the base. In other part they found a mummified goblin holding a silver platter, resting on which was a woman’s well-preserved head. They also discovered some notes on top of his desk, which they took. A stone stairway led to the observation level at the top of the tower. A stinking, yellow-tinged liquid spilled down the stairs, soaking into the beautiful lammasu fur rug. Ehterik cast darkness on a handful of coins and tossed them up the stairs into the room above. He efforts were rewarded by a loud curse and the sounds of bottles being knocked over and shattering. Suddenly, a hulking corpse emerged from the doorway at the top of the stairs. The bloated monstrosity dripped with yellowish fluid. The zombified troglodyte shambled towards Ehrune, but Lindingar was ready with a summon nature’s ally spell, and he summoned a hippogriff to block off the stairs. While the two creatures fought, more zombie trogs appeared in the doorway and began leaping off the stairs at the PCs! So, naturally, Lindingar summoned another hippogriff into this fairly small room. With feathers flying and zombies dying (again), things looked pretty good for the heroes. A few minutes later, it was apparent that no more zombies were going to come down the stairs, and whoever was up there wasn’t making any noise, so the adventurers called out, “hey, don’t make us come up there!” A muted string of curses followed, but eventually a gaunt, pale, sinister looking fellow stumbled out of the magical darkness. The necromancer, revealed. “who in the nine hells are you!?” he demanded. “And what do you want?” A brief conversation revealed that the necromancer, Filge, did indeed have the skeletons of the Land family, although he had no knowledge of this. In fact, poor ole Filge had no idea where the skeletons had come from, seeing as how it was Smenk’s goons who had procured the bones for him. The PCs eventually determined that Filge had actually only broken one law: animating the dead. Nonetheless, the adventurers had a pretty low opinion of the necromantic arts, and they were faced with the decision of what to do with the guy. Filge promised to leave, never to return, and to take only his spell book and the clothes on his back. The party agreed. But, just as Filge was almost at the lower stairs, Lindingar had a change of mind. “No. You leave with nothing.” “Wha..what do you mean nothing?” “Nothing. No spell book, no robes, no nothing.” “I ain’t got nothing under these robes!” “That’s your problem. It’s either you leave with nothing, or you leave in chains.” Lindingar created a ball of flames in his hand to accent his attempt at intimidation. Filge’s look of incredulity quickly turned to one of horror, and he turned to Etherik, the man with whom he had brokered the original agreement? “We had a deal! Are you going to agree with this…. Halfling?!” “We’re a team. Sorry.” Etherik responded, a hint of pity in his voice. Filge gave each member of the group one last pleading look. Then he bolted. Etherik, being a sadistic bastard, took off after him, hurling eldritch bolts at the fleeing necromancer, who covered a hundred feet of ground before taking one right in the back and tumbling down the rest of the hill. Ehrune casually walked up to the broken and bleeding wizard, and picked up his spell book. [/QUOTE]
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