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Worried that the mistakes of the past are being repeated...
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<blockquote data-quote="Hussar" data-source="post: 2582158" data-attributes="member: 22779"><p>Well, I dunno about Stormwrack, but Sandstorm saw, and still sees pretty heavy use in my games. My fire priest in one game is borrowing ideas from there and the water rules have become pretty much standard in all my games. Dehydration is a real issue now in my games. </p><p></p><p>In all honesty, I doubt any single DM, beyond a very small number, used more than 10% of the published material in any edition. I highly doubt that it's much different now. People use what they can for their games. That means that, at any given time, there's a huge number of things that CAN'T be used in a game. I'm not about to start using Eberron Airships in my World's largest Dungeon game for example. Heck, even back in the 2e days, I barely scratched the surface on most of my Complete books. </p><p></p><p>In other words, there's no real difference today. DM's don't use most of what they buy. They never did. In all honesty, outside of the 3 core books, how much of any supplement have you ever used. The most I've ever done was MEG's Urban Blight book which saw about a 50% usage in my last campaign. For any other non core book, I'd put it closer to 10%. The only exception to this might be modules. For any crunch or fluff book, it's pretty rare to see more than a small amount of the book used in any single campaign or even a series of campaigns. </p><p></p><p>Me, I love the fact that there are so many choices. Competition keeps the rules tight. Someone who publishes crap get's buried by the market and someone who is consistent rises to the top. There's nothing like a little competition (or rather a lot) to keep quality up.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2582158, member: 22779"] Well, I dunno about Stormwrack, but Sandstorm saw, and still sees pretty heavy use in my games. My fire priest in one game is borrowing ideas from there and the water rules have become pretty much standard in all my games. Dehydration is a real issue now in my games. In all honesty, I doubt any single DM, beyond a very small number, used more than 10% of the published material in any edition. I highly doubt that it's much different now. People use what they can for their games. That means that, at any given time, there's a huge number of things that CAN'T be used in a game. I'm not about to start using Eberron Airships in my World's largest Dungeon game for example. Heck, even back in the 2e days, I barely scratched the surface on most of my Complete books. In other words, there's no real difference today. DM's don't use most of what they buy. They never did. In all honesty, outside of the 3 core books, how much of any supplement have you ever used. The most I've ever done was MEG's Urban Blight book which saw about a 50% usage in my last campaign. For any other non core book, I'd put it closer to 10%. The only exception to this might be modules. For any crunch or fluff book, it's pretty rare to see more than a small amount of the book used in any single campaign or even a series of campaigns. Me, I love the fact that there are so many choices. Competition keeps the rules tight. Someone who publishes crap get's buried by the market and someone who is consistent rises to the top. There's nothing like a little competition (or rather a lot) to keep quality up. [/QUOTE]
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