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Worried that the mistakes of the past are being repeated...
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<blockquote data-quote="William Ronald" data-source="post: 2583359" data-attributes="member: 426"><p>I think that WotC is not repeating the mistakes of TSR. Part of the problems that TSR faced were multiple settings with competing products, power creep in the rules, and some products that were hard to work with each other. (A book on magic in the Forgotten Realms might have been hard to use outside of the Realms (or refer to prior releases for some vital detail). Many of the kits from the Complete Books did not seem balanced, and often instituted social or role-playing penalties to "balance" other abilities. Additionally, by the end of 2.0, different groups could be playing very different games depending on whether or not they used Skills and Powers.) I think that the market is far healthier than when TSR collapsed. Plus, the people running WotC appears to be in much better shape than TSR was when Wizards purchased it.</p><p></p><p>I do agree that not every DM will use every book, but many people like to have options. A good DM considers the various options, and decides what will work in each campaign. I don't think you can fairly just use everything. Good DMing is an art that requires making sure that different rules work well together. This can be done with WoTC books, as well as some third party books.</p><p></p><p>Mind you, I am glad that WotC has a delegate program and has the <a href="http://www.wizards.com/default.asp?x=dnd/dnd/20050726x" target="_blank">Worldwide D&D Game Day</a> on November 5th. There are also some other efforts that WotC is working on. I think if WotC and other companies want to attract more gamers, there are those of us willing to step up and help.</p><p></p><p>(I do have a link to my Attracting New Games -- Ideas and Strategies in my sig, where there is some discussion of different ideas and programs to attract new people to gaming. Feel free to contribute to it.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2583359, member: 426"] I think that WotC is not repeating the mistakes of TSR. Part of the problems that TSR faced were multiple settings with competing products, power creep in the rules, and some products that were hard to work with each other. (A book on magic in the Forgotten Realms might have been hard to use outside of the Realms (or refer to prior releases for some vital detail). Many of the kits from the Complete Books did not seem balanced, and often instituted social or role-playing penalties to "balance" other abilities. Additionally, by the end of 2.0, different groups could be playing very different games depending on whether or not they used Skills and Powers.) I think that the market is far healthier than when TSR collapsed. Plus, the people running WotC appears to be in much better shape than TSR was when Wizards purchased it. I do agree that not every DM will use every book, but many people like to have options. A good DM considers the various options, and decides what will work in each campaign. I don't think you can fairly just use everything. Good DMing is an art that requires making sure that different rules work well together. This can be done with WoTC books, as well as some third party books. Mind you, I am glad that WotC has a delegate program and has the [URL=http://www.wizards.com/default.asp?x=dnd/dnd/20050726x]Worldwide D&D Game Day[/URL] on November 5th. There are also some other efforts that WotC is working on. I think if WotC and other companies want to attract more gamers, there are those of us willing to step up and help. (I do have a link to my Attracting New Games -- Ideas and Strategies in my sig, where there is some discussion of different ideas and programs to attract new people to gaming. Feel free to contribute to it.) [/QUOTE]
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