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<blockquote data-quote="Arkhandus" data-source="post: 3255221" data-attributes="member: 13966"><p>Have to disagree on the paladin and monk fronts to a certain extent, and the monstrous races issue.</p><p></p><p>1) Paladins should be able to start as such, so no Paladin PrC thank you very much; there are examples in literature of people becoming paladin-esque at a young age, including Arthur Pendragon if I recall correctly (would Mordred have been an antipaladin/blackguard in his youth though? hrmm...). Don't need to be an experienced knight before receiving a higher calling, to fight the forces of evil.</p><p></p><p>2) Paladins have sufficient roleplay rationale for not multiclassing; it would mean they are not really as devoted to Paladin ideals as they should be, if they were to pursue training (or further training) in other fields after receiving their call to Paladinhood. There are few organizations or religions in D&D worlds that could justify having more diversely-trained Paladins without violating their utter devotion to the oaths and methods that make them Paladins.</p><p></p><p>3) Monks also have sufficient reason to maintain their alignment and multiclassing restrictions, as long as you're not just trying to turn them into bland, vanilla Fighters with an unarmed combat focus. Then you may as well do the same exact thing with Paladins and Rangers and Blackguards, and destroy the whole point of having a class-based system, rather than a needlessly-complex mix-and-match smorgasboard of different rules elements. Plain-old unarmed combat feats can be added for any boring, mundane, Fighter monk-wannabes.</p><p></p><p>With the flavor and settings they are already designed for, Monks fit just fine with their restrictions as far as I'm concerned. Oriental Adventures assumes a different, broader role for Monks in an oriental campaign setting and, as such, has an appropriate lessening of monkish restrictions.</p><p></p><p>4) Why would, for instance, a Mind Flayer never develop its full abilities as a matured Mind Flayer? Let alone a Minotaur or other mundane critter? If it never took its full racial levels, then it would never actually grow into its full natural abilities. You don't see bears, snakes, or lions just stop growing after childhood, and then live the rest of their lives as underdeveloped runts with no chance of survival on their own. How could such a creature go on adventures for years and never grow older during that time, never reach maturity or whatnot?</p><p></p><p>You could perhaps devise an explanation for certain kinds of creature, but most things in the Monster Manual won't really be subject to an artifical halting or limiting of their natural development. Awakened dire wolves will not stop developing to full size and strength; minotaurs will not stop growing either before maturity; neither will trolls. You could get away with some kinda explanation for Outsiders, Fey, and perhaps certain specific races, but most others would not really make sense like that.</p><p></p><p>A compromise or somesuch would have to be in order, at the very least (i.e. no less than 1/3rd the critter's levels can be racial levels, until all racial levels are acquired, for instance). More likely, any rational solution would be more complicated.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3255221, member: 13966"] Have to disagree on the paladin and monk fronts to a certain extent, and the monstrous races issue. 1) Paladins should be able to start as such, so no Paladin PrC thank you very much; there are examples in literature of people becoming paladin-esque at a young age, including Arthur Pendragon if I recall correctly (would Mordred have been an antipaladin/blackguard in his youth though? hrmm...). Don't need to be an experienced knight before receiving a higher calling, to fight the forces of evil. 2) Paladins have sufficient roleplay rationale for not multiclassing; it would mean they are not really as devoted to Paladin ideals as they should be, if they were to pursue training (or further training) in other fields after receiving their call to Paladinhood. There are few organizations or religions in D&D worlds that could justify having more diversely-trained Paladins without violating their utter devotion to the oaths and methods that make them Paladins. 3) Monks also have sufficient reason to maintain their alignment and multiclassing restrictions, as long as you're not just trying to turn them into bland, vanilla Fighters with an unarmed combat focus. Then you may as well do the same exact thing with Paladins and Rangers and Blackguards, and destroy the whole point of having a class-based system, rather than a needlessly-complex mix-and-match smorgasboard of different rules elements. Plain-old unarmed combat feats can be added for any boring, mundane, Fighter monk-wannabes. With the flavor and settings they are already designed for, Monks fit just fine with their restrictions as far as I'm concerned. Oriental Adventures assumes a different, broader role for Monks in an oriental campaign setting and, as such, has an appropriate lessening of monkish restrictions. 4) Why would, for instance, a Mind Flayer never develop its full abilities as a matured Mind Flayer? Let alone a Minotaur or other mundane critter? If it never took its full racial levels, then it would never actually grow into its full natural abilities. You don't see bears, snakes, or lions just stop growing after childhood, and then live the rest of their lives as underdeveloped runts with no chance of survival on their own. How could such a creature go on adventures for years and never grow older during that time, never reach maturity or whatnot? You could perhaps devise an explanation for certain kinds of creature, but most things in the Monster Manual won't really be subject to an artifical halting or limiting of their natural development. Awakened dire wolves will not stop developing to full size and strength; minotaurs will not stop growing either before maturity; neither will trolls. You could get away with some kinda explanation for Outsiders, Fey, and perhaps certain specific races, but most others would not really make sense like that. A compromise or somesuch would have to be in order, at the very least (i.e. no less than 1/3rd the critter's levels can be racial levels, until all racial levels are acquired, for instance). More likely, any rational solution would be more complicated. [/QUOTE]
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