Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worse Rules that game designers have made?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mhacdebhandia" data-source="post: 3255284" data-attributes="member: 18832"><p>Either this, or design monsters from the ground up to be equivalent to a certain character type at a certain level, with "monster classes" which spread the creature's abilities out in a balanced fashion.</p><p></p><p>Half of the difficulty of playing monstrous characters would vanish if there was no need for Level Adjustments and <strong>Effective</strong> Character Level - if monsters simply were genuinely on par with standard characters at whatever level you chose.</p><p></p><p>Take the minotaur: 6 Hit Dice of monstrous humanoid, +2 Level Adjustment, for Effective Character Level 8. Ideally, a well-designed minotaur as I envision it would be presented as a single monster equivalent to an 8th-level warrior type, and as a monster class (probably in a new edition of <em>Savage Species</em>) with a standard-race equivalent "base minotaur" and eight monster class levels, each of which would be roughly equal to a level of a warrior class.</p><p></p><p>I would back this up with a ruling that you don't have to finish your monster class, or perhaps build in "exit points" that explicitly represent different varieties of the same monster - "young minotaur", "adult minotaur", "heroic minotaur". Heck, you could even build in half-breed creatures this way: the first three levels of the minotaur monster class could be applied to a standard race (or even another creature's standard-race equivalent "base monster") to create a half-minotaur. No need for templates and their attendant (necessary) Level Adjustments.</p><p></p><p>Alternatively, templates could have proper monster classes of their own.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3255284, member: 18832"] Either this, or design monsters from the ground up to be equivalent to a certain character type at a certain level, with "monster classes" which spread the creature's abilities out in a balanced fashion. Half of the difficulty of playing monstrous characters would vanish if there was no need for Level Adjustments and [b]Effective[/b] Character Level - if monsters simply were genuinely on par with standard characters at whatever level you chose. Take the minotaur: 6 Hit Dice of monstrous humanoid, +2 Level Adjustment, for Effective Character Level 8. Ideally, a well-designed minotaur as I envision it would be presented as a single monster equivalent to an 8th-level warrior type, and as a monster class (probably in a new edition of [i]Savage Species[/i]) with a standard-race equivalent "base minotaur" and eight monster class levels, each of which would be roughly equal to a level of a warrior class. I would back this up with a ruling that you don't have to finish your monster class, or perhaps build in "exit points" that explicitly represent different varieties of the same monster - "young minotaur", "adult minotaur", "heroic minotaur". Heck, you could even build in half-breed creatures this way: the first three levels of the minotaur monster class could be applied to a standard race (or even another creature's standard-race equivalent "base monster") to create a half-minotaur. No need for templates and their attendant (necessary) Level Adjustments. Alternatively, templates could have proper monster classes of their own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worse Rules that game designers have made?
Top