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Worse Rules that game designers have made?
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<blockquote data-quote="Vrecknidj" data-source="post: 3255637" data-attributes="member: 7301"><p>Most of my gripes have been brought up already too.</p><p></p><p>1) Turn undead is bulky (I prefer a system that deals damage to undead, sort of a positive energy burst, but haven't had time to work out details).</p><p>2) Grapple is time consuming.</p><p>3) The idea that a round is 6-seconds is kinda goofy, when some people with two weapons can get 9 attacks in a round, and someone else can yell the Gettysburg Address as a free action, etc. Not sure how to deal with this except through DM judgment though.</p><p>4) Facing is interesting. I like that we don't have it, in terms of the grid. But, it was a nice element in role-playing circumstances. "I sneak up on him," was once such an important part of being a rogue; and, while the sneak attack still covers much of it, there's room for some movement here. I don't want facing rules put back in fully, but some sort of nod in the DMG would be nice. (I think having the DM rule, on a case-by-case basis, whether it's relevant to assume that the particular facing of a particular combatant in a particular circumstance covers it, and the DM can, on the fly, assign whatever advantage or penalty he deems appropriate.)</p><p>5) Swallow whole sucks (pun intended). Digging back out makes even less sense.</p><p>6) I'm not sure I'm happy with the way nonlethal damage and regeneration and all that works either, but I wouldn't classify it as "worst ever" territory.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3255637, member: 7301"] Most of my gripes have been brought up already too. 1) Turn undead is bulky (I prefer a system that deals damage to undead, sort of a positive energy burst, but haven't had time to work out details). 2) Grapple is time consuming. 3) The idea that a round is 6-seconds is kinda goofy, when some people with two weapons can get 9 attacks in a round, and someone else can yell the Gettysburg Address as a free action, etc. Not sure how to deal with this except through DM judgment though. 4) Facing is interesting. I like that we don't have it, in terms of the grid. But, it was a nice element in role-playing circumstances. "I sneak up on him," was once such an important part of being a rogue; and, while the sneak attack still covers much of it, there's room for some movement here. I don't want facing rules put back in fully, but some sort of nod in the DMG would be nice. (I think having the DM rule, on a case-by-case basis, whether it's relevant to assume that the particular facing of a particular combatant in a particular circumstance covers it, and the DM can, on the fly, assign whatever advantage or penalty he deems appropriate.) 5) Swallow whole sucks (pun intended). Digging back out makes even less sense. 6) I'm not sure I'm happy with the way nonlethal damage and regeneration and all that works either, but I wouldn't classify it as "worst ever" territory. Dave [/QUOTE]
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