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Worse Rules that game designers have made?
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<blockquote data-quote="RangerWickett" data-source="post: 3255802" data-attributes="member: 63"><p>Also, overhaul the skill system. If you want to keep the change simple, just give people more skill points. And eliminate the bonus skill points from Intelligence. It makes figuring out skills when people change their Int score by leveling difficult. I know DMs can wing it, but writers have to make sure they account for those extra few skill points.</p><p></p><p>Include at least a small sidebar with the paladin class describing its history in the game, and explaining why some players will see it as just a warrior with some divine magic, while others view it as something precious and rare, a class empowered by its own ridiculous sense of honor. Explain that each idea is equally valid, though if you adhere to the second one, your players will probably b**** at you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3255802, member: 63"] Also, overhaul the skill system. If you want to keep the change simple, just give people more skill points. And eliminate the bonus skill points from Intelligence. It makes figuring out skills when people change their Int score by leveling difficult. I know DMs can wing it, but writers have to make sure they account for those extra few skill points. Include at least a small sidebar with the paladin class describing its history in the game, and explaining why some players will see it as just a warrior with some divine magic, while others view it as something precious and rare, a class empowered by its own ridiculous sense of honor. Explain that each idea is equally valid, though if you adhere to the second one, your players will probably b**** at you. ;) [/QUOTE]
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Worse Rules that game designers have made?
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