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Worse Rules that game designers have made?
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<blockquote data-quote="BryonD" data-source="post: 3256064" data-attributes="member: 957"><p>It doesn't have to be a big problem for another way to be better.</p><p>And the exact quote you replied to, in context, was referring to PC's "issue", not mine. An issue I was pointing out as probably not significant.</p><p></p><p>I certainly ignore the implications of square facings any time they conflict with common sense.</p><p>But they avoid issues such as you can not reach the monster big it can reach you instantly (the mini free action as you called it, which really can have significant impacts).</p><p></p><p>OTOH, I never had a particular problem needing to see it as a "virtual force field", rather I just see it as the creature moving during the quasi 6 seconds which make up a round. Yeah, there are issues there as well, but if you don't accept the 6 second rounds with a lot of hand waving and loose narrative work, then you'll have issues no matter what. (Wizard buffs my sword, then I move and attack monster, then monster attacks me and hurts me, then cleric heals me, all in sequence and all in 1 "round".... )</p><p></p><p>But the bottom line is not at all that working with or without squares is a problem, but that, to me, facing and non-squares is preferable.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3256064, member: 957"] It doesn't have to be a big problem for another way to be better. And the exact quote you replied to, in context, was referring to PC's "issue", not mine. An issue I was pointing out as probably not significant. I certainly ignore the implications of square facings any time they conflict with common sense. But they avoid issues such as you can not reach the monster big it can reach you instantly (the mini free action as you called it, which really can have significant impacts). OTOH, I never had a particular problem needing to see it as a "virtual force field", rather I just see it as the creature moving during the quasi 6 seconds which make up a round. Yeah, there are issues there as well, but if you don't accept the 6 second rounds with a lot of hand waving and loose narrative work, then you'll have issues no matter what. (Wizard buffs my sword, then I move and attack monster, then monster attacks me and hurts me, then cleric heals me, all in sequence and all in 1 "round".... ) But the bottom line is not at all that working with or without squares is a problem, but that, to me, facing and non-squares is preferable. [/QUOTE]
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