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Worse Rules that game designers have made?
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<blockquote data-quote="Odhanan" data-source="post: 3256859" data-attributes="member: 12324"><p>I agree on both counts. I actually played several characters who used Grapple, Unarmed and/or Natural Attacks, or a combination thereof, and both these rules <em>suck</em>. The separation between natural and unarmed attacks is understandable for balance reason, but that's really annoying to see all these neat tactical combinations that would be cool in-game and just don't work because of that artificial divide. The Grapple checks have no excuse to be that complicated however. It's not that it's especially "hard" or "complicated", it's just that it's so many-freakin' steps and re-roll of the same stuff over-and-over-again... GEEZ! Come on already! Do I grapple the guy or not? Period! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 3256859, member: 12324"] I agree on both counts. I actually played several characters who used Grapple, Unarmed and/or Natural Attacks, or a combination thereof, and both these rules [i]suck[/i]. The separation between natural and unarmed attacks is understandable for balance reason, but that's really annoying to see all these neat tactical combinations that would be cool in-game and just don't work because of that artificial divide. The Grapple checks have no excuse to be that complicated however. It's not that it's especially "hard" or "complicated", it's just that it's so many-freakin' steps and re-roll of the same stuff over-and-over-again... GEEZ! Come on already! Do I grapple the guy or not? Period! ;) [/QUOTE]
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