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Worse Rules that game designers have made?
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<blockquote data-quote="Zelda Themelin" data-source="post: 3257625" data-attributes="member: 167"><p>Yes, and I hate they choose to balance it with feats. Balance would be better served to set entrance requiment with skills required or with spells of x level to cast, or with BAB of x requiment.</p><p></p><p>I've seen way too many Toughness and dodge or skill focus, or iron will requiments. All things that skill ranks or character level automatically affects anyway.</p><p>Sometimes they make sense too, most often they don't. Sometimes they get as worse as to not only ask skill ranks, but skill focus too for a skill, that is not listed as skill for that prestige class. Maybe more common with 3.0, but anyways.</p><p></p><p></p><p>Despite nameing few feats here, I don't think they all are bad, in fact as feats I like their minor game effect and pick them at times, if it suits the consect. Iron will is my favourite for warriors after all.</p><p></p><p>Balanced game has nothing whatsoever to do with prestige classes. They are something special. DM can disallow those that don't fit, it's not part of basic rule-set. And reason it for overpower with prestige class is maybe allowing player to take any number of one level dips, or prestige classes one can enter too soon, or those that make unintended combos with other abilities.</p><p></p><p>No powergamer runs from good stuff because of one or two "waste-feats". But it's irrating for those who a) don't plan their character from lv 1-20 b) those that want personal characters</p><p></p><p>When I actually need to use prestige class intended to be specially powerful, I don't want to be forced to pick some lame feat that doesn't fit the theme.</p><p></p><p>I don't want too much balance to ruin my imagination. I don't want all spells to be born equal, or all prestige classes equal, or magic items. Not all monsters are born equal after all. Some cr 4 is much better than another cr 4, and sometimes it's very situational.</p><p></p><p></p><p>This thread is about worse Rules that game designers have made. This is most certainly design choice, and imo bad one.</p><p></p><p></p><p>Oh, and let's add to my list cross-class skills. I dislike them and I haven't even ruled it out yet. I really should have.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 3257625, member: 167"] Yes, and I hate they choose to balance it with feats. Balance would be better served to set entrance requiment with skills required or with spells of x level to cast, or with BAB of x requiment. I've seen way too many Toughness and dodge or skill focus, or iron will requiments. All things that skill ranks or character level automatically affects anyway. Sometimes they make sense too, most often they don't. Sometimes they get as worse as to not only ask skill ranks, but skill focus too for a skill, that is not listed as skill for that prestige class. Maybe more common with 3.0, but anyways. Despite nameing few feats here, I don't think they all are bad, in fact as feats I like their minor game effect and pick them at times, if it suits the consect. Iron will is my favourite for warriors after all. Balanced game has nothing whatsoever to do with prestige classes. They are something special. DM can disallow those that don't fit, it's not part of basic rule-set. And reason it for overpower with prestige class is maybe allowing player to take any number of one level dips, or prestige classes one can enter too soon, or those that make unintended combos with other abilities. No powergamer runs from good stuff because of one or two "waste-feats". But it's irrating for those who a) don't plan their character from lv 1-20 b) those that want personal characters When I actually need to use prestige class intended to be specially powerful, I don't want to be forced to pick some lame feat that doesn't fit the theme. I don't want too much balance to ruin my imagination. I don't want all spells to be born equal, or all prestige classes equal, or magic items. Not all monsters are born equal after all. Some cr 4 is much better than another cr 4, and sometimes it's very situational. This thread is about worse Rules that game designers have made. This is most certainly design choice, and imo bad one. Oh, and let's add to my list cross-class skills. I dislike them and I haven't even ruled it out yet. I really should have. [/QUOTE]
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