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Worse Rules that game designers have made?
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<blockquote data-quote="RangerWickett" data-source="post: 3258670" data-attributes="member: 63"><p>I came up with this option for combat without battle mats. Maybe it could be adapted to minis combat somehow.</p><p></p><p>You have two actions per round.</p><p></p><p>A combat 'stage' is roughly 30 feet in radius.</p><p></p><p>By default, all characters are static, meaning they don't move around much. People in the same stage can attack each other if both of them are static, and you can use both your actions to attack.</p><p></p><p>If you spend one action, you can become mobile, meaning you are actively keeping your distance from foes. While mobile, you can still attack anyone, whether they're static or mobile, but you would only have one action available per round, which means more attacks.</p><p></p><p>You can also choose to spend an action to engage a foe, which means that you focus your effort on staying in that foe's face. If he's mobile, you're mobile. If he's static, you're static. Only if you are engaging a foe can you make attacks of opportunity against him, and you can only engage one foe at a time. Disengaging requires . . . I think it was an opposed Dex check, or something similar.</p><p></p><p>There was a lot more to it, but those are the basics.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3258670, member: 63"] I came up with this option for combat without battle mats. Maybe it could be adapted to minis combat somehow. You have two actions per round. A combat 'stage' is roughly 30 feet in radius. By default, all characters are static, meaning they don't move around much. People in the same stage can attack each other if both of them are static, and you can use both your actions to attack. If you spend one action, you can become mobile, meaning you are actively keeping your distance from foes. While mobile, you can still attack anyone, whether they're static or mobile, but you would only have one action available per round, which means more attacks. You can also choose to spend an action to engage a foe, which means that you focus your effort on staying in that foe's face. If he's mobile, you're mobile. If he's static, you're static. Only if you are engaging a foe can you make attacks of opportunity against him, and you can only engage one foe at a time. Disengaging requires . . . I think it was an opposed Dex check, or something similar. There was a lot more to it, but those are the basics. [/QUOTE]
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