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<blockquote data-quote="delericho" data-source="post: 3262292" data-attributes="member: 22424"><p>It's not. But, unless there's a compelling reason to do otherwise, they'd be better linking each skill to only a single attribute. That way, the player can pre-calculate all his total modifiers ahead of time, and eliminate one calculation that would otherwise be needed every time he rolled a dice.</p><p></p><p>In fact, ideally, the game should try to reduce situational modifiers to a minimum for this same reason. Thus, Synergy bonuses that apply all the time are fine, but Synergy bonuses that only apply occasionally are a pain (Characters with 5 ranks in Tumble gain +2 on Balance checks vs. characters with 5 ranks in Search gain a +2 bonus on Suvival checks used to follow tracks).</p><p></p><p>I would prefer to see either the removal of 'situational' synergies, so that the only non-permanent modifiers that apply are circumstance bonuses (and maybe equipment bonuses), or the removal of all 'permanent' synergies, and the removal of the stated 'situational' synergies in favour of a statement that "expertise in some skills renders a character more likely to succeed with related skills in certain circumstances. As such, a DM may choose to award a +2 synergy bonus if he deems the situation warrants it" or something to that effect.</p><p></p><p>Similarly, a lot of the Dwarf benefits (+1 to hit orcs and goblinoids, +2 on Craft and Appraise with stone or metalwork, +4 AC vs Giants) are a pain to deal with. Cleaning these out would make the game a bit simpler, reign in the overpowered Dwarf race, and generally be a good thing IMO.</p><p></p><p>(Note: I'm not advocating a total removal of situational modifiers. That would be foolish. However, I would argue that they should be removed unless a compelling reason existed for keeping them.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3262292, member: 22424"] It's not. But, unless there's a compelling reason to do otherwise, they'd be better linking each skill to only a single attribute. That way, the player can pre-calculate all his total modifiers ahead of time, and eliminate one calculation that would otherwise be needed every time he rolled a dice. In fact, ideally, the game should try to reduce situational modifiers to a minimum for this same reason. Thus, Synergy bonuses that apply all the time are fine, but Synergy bonuses that only apply occasionally are a pain (Characters with 5 ranks in Tumble gain +2 on Balance checks vs. characters with 5 ranks in Search gain a +2 bonus on Suvival checks used to follow tracks). I would prefer to see either the removal of 'situational' synergies, so that the only non-permanent modifiers that apply are circumstance bonuses (and maybe equipment bonuses), or the removal of all 'permanent' synergies, and the removal of the stated 'situational' synergies in favour of a statement that "expertise in some skills renders a character more likely to succeed with related skills in certain circumstances. As such, a DM may choose to award a +2 synergy bonus if he deems the situation warrants it" or something to that effect. Similarly, a lot of the Dwarf benefits (+1 to hit orcs and goblinoids, +2 on Craft and Appraise with stone or metalwork, +4 AC vs Giants) are a pain to deal with. Cleaning these out would make the game a bit simpler, reign in the overpowered Dwarf race, and generally be a good thing IMO. (Note: I'm not advocating a total removal of situational modifiers. That would be foolish. However, I would argue that they should be removed unless a compelling reason existed for keeping them.) [/QUOTE]
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