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"Worse than death"
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<blockquote data-quote="fba827" data-source="post: 5517123" data-attributes="member: 807"><p>Here's the thing.. it all comes down to player preference and table preference...</p><p></p><p>I know several players who would rather have their PCs killed rather than lose a magic item. Why? They view magic items as part of the PC's customization and built the PC around it. It would be the same (or similar) as telling them tat they no longer get a class feature that they like to use. Take that away and they feel like they were just gimped out of their biggest strength.</p><p></p><p>However, I view it differently. I am as much a fan of PC evolution as I am of a PC at any given level. Thus, watching a PC lose his favored magic weapon results in the idea of adaption as to how the PC will evolve and adapt over the next level: does he try and find a replacement weapon of equal caliber? Does he refuse to use any other of that same type of weapon until he finds the original, and until then will try and use a new weapon type, and so on. So I find that sort of adaptive change, and seeing where the PC started from and where he ended, as much fun as playing at any particular moment.</p><p></p><p>Is either of these more right than the other? Na</p><p>Can they coexist at the same table? Sure, all it requires is the DM to recognize that everyone's definition of fun within the game is different.</p><p></p><p></p><p>So it's an individual thing and it's also dependent upon the type of tone/vibe you want at your game table.</p></blockquote><p></p>
[QUOTE="fba827, post: 5517123, member: 807"] Here's the thing.. it all comes down to player preference and table preference... I know several players who would rather have their PCs killed rather than lose a magic item. Why? They view magic items as part of the PC's customization and built the PC around it. It would be the same (or similar) as telling them tat they no longer get a class feature that they like to use. Take that away and they feel like they were just gimped out of their biggest strength. However, I view it differently. I am as much a fan of PC evolution as I am of a PC at any given level. Thus, watching a PC lose his favored magic weapon results in the idea of adaption as to how the PC will evolve and adapt over the next level: does he try and find a replacement weapon of equal caliber? Does he refuse to use any other of that same type of weapon until he finds the original, and until then will try and use a new weapon type, and so on. So I find that sort of adaptive change, and seeing where the PC started from and where he ended, as much fun as playing at any particular moment. Is either of these more right than the other? Na Can they coexist at the same table? Sure, all it requires is the DM to recognize that everyone's definition of fun within the game is different. So it's an individual thing and it's also dependent upon the type of tone/vibe you want at your game table. [/QUOTE]
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