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<blockquote data-quote="Spatzimaus" data-source="post: 742885" data-attributes="member: 3051"><p>It's a strange thing, so here's how I rationalize it:</p><p></p><p>You're not ACTUALLY getting a 20th-level Commoner. Maybe you're getting a group of Commoners with the EL of a 20th-level Commoner. Using the +2-for-doubling rules, that means you could trade in that 20th-level Commoner for two 18th-levels, 4 16th-levels, and so on down the line.</p><p></p><p>The reason is, the table assumes a nice, normal distribution of levels, where you have a lot of people at the bottom and only one or two at the top. But, this isn't always true; sometimes you'll have a huge number in the middle. For example, I have a town where no one (other than children) has less than 3 levels, because it's just a dangerous area and everyone's had to deal with it at one point. The DMG tables don't fit for this.</p><p></p><p>(Or, you could say that what you see is a 20th-level person who acts like a Commoner; that is, he plows his field, milks cows, whatever, but he could be a retired adventurer. While he fits the Commoner "role", his actual class levels are something else entirely.)</p><p></p><p>Note: this can work for the Leadership feat too, in reverse. If the table says you get 100 1st-level followers, you could let the player trade them in for 50 3rd-level followers, 25 5th-level, and so on. Not every leader has a large army of expendable followers; some have a relatively small group of competent assistants. If I run an assassins' guild, it'd be pointless to have a large number of level 1 Rogues; I'd rather have a half-dozen members who have actually reached the PrC, and one (cohort) to lead them.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 742885, member: 3051"] It's a strange thing, so here's how I rationalize it: You're not ACTUALLY getting a 20th-level Commoner. Maybe you're getting a group of Commoners with the EL of a 20th-level Commoner. Using the +2-for-doubling rules, that means you could trade in that 20th-level Commoner for two 18th-levels, 4 16th-levels, and so on down the line. The reason is, the table assumes a nice, normal distribution of levels, where you have a lot of people at the bottom and only one or two at the top. But, this isn't always true; sometimes you'll have a huge number in the middle. For example, I have a town where no one (other than children) has less than 3 levels, because it's just a dangerous area and everyone's had to deal with it at one point. The DMG tables don't fit for this. (Or, you could say that what you see is a 20th-level person who acts like a Commoner; that is, he plows his field, milks cows, whatever, but he could be a retired adventurer. While he fits the Commoner "role", his actual class levels are something else entirely.) Note: this can work for the Leadership feat too, in reverse. If the table says you get 100 1st-level followers, you could let the player trade them in for 50 3rd-level followers, 25 5th-level, and so on. Not every leader has a large army of expendable followers; some have a relatively small group of competent assistants. If I run an assassins' guild, it'd be pointless to have a large number of level 1 Rogues; I'd rather have a half-dozen members who have actually reached the PrC, and one (cohort) to lead them. [/QUOTE]
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