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<blockquote data-quote="drothgery" data-source="post: 980252" data-attributes="member: 360"><p>I don't know about you, but I've never seen a character carry around more than three weapons (at least, not without a bag of holding or similar device), excluding small throwing weapons. And that's if he's a dual-weapon type. Unless you're a thrown-weapon specialist, you carry around one ranged weapon, one or two primary melee weapons (two only if you're a dual-weapon type), and a daggers or two. And maybe a lance for mounted combat, which you leave with your horse when you're in the dungeon.</p><p></p><p></p><p></p><p>Hah! There aren't any such spells in the SRD, but I'll bet, with absolutely no inside information, that a major publisher has such spells out within six months.</p><p></p><p></p><p></p><p>When you can't easily anticipate what you're going against, or the DM tends to surprise you, or you've got intelligent enemies (smart Demons will acquire minions with different vulnerabilities than they have, after all) this is a reasonable assumption.</p><p></p><p>Sure, if you're playing a low-magic, urban game and can expect your enemies to be humanoids (and the wizards won't be able to summon anything all that exotic), you can get by with just one trusty greatsword. But that's not even close to default D&D.</p><p></p><p> </p><p></p><p>Because instead of spending his resources on one good weapon, a melee type now has to make sure that he has a broad set of good weapons (or spells to acquire them, or just count on hitting hard enough that DR won't matter). And, well, switching weapons in non-emergency situations is just weird.</p></blockquote><p></p>
[QUOTE="drothgery, post: 980252, member: 360"] I don't know about you, but I've never seen a character carry around more than three weapons (at least, not without a bag of holding or similar device), excluding small throwing weapons. And that's if he's a dual-weapon type. Unless you're a thrown-weapon specialist, you carry around one ranged weapon, one or two primary melee weapons (two only if you're a dual-weapon type), and a daggers or two. And maybe a lance for mounted combat, which you leave with your horse when you're in the dungeon. Hah! There aren't any such spells in the SRD, but I'll bet, with absolutely no inside information, that a major publisher has such spells out within six months. When you can't easily anticipate what you're going against, or the DM tends to surprise you, or you've got intelligent enemies (smart Demons will acquire minions with different vulnerabilities than they have, after all) this is a reasonable assumption. Sure, if you're playing a low-magic, urban game and can expect your enemies to be humanoids (and the wizards won't be able to summon anything all that exotic), you can get by with just one trusty greatsword. But that's not even close to default D&D. Because instead of spending his resources on one good weapon, a melee type now has to make sure that he has a broad set of good weapons (or spells to acquire them, or just count on hitting hard enough that DR won't matter). And, well, switching weapons in non-emergency situations is just weird. [/QUOTE]
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