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Worst 3.5 Change
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<blockquote data-quote="EtherHulkRending" data-source="post: 980884" data-attributes="member: 12889"><p>Honestly, I have read as many of the 3.5 scheduled changes as I can, and I haven't seen any that make 3.5 unbearable. The achery "nerf" as people seem to want to call it makes sense, there never was a good reason why a magic bow wouldn't make it's arrows pierce DR when it could make them flaming or frost etc, I am glad that magic bows will let arrows pierce DR</p><p></p><p>The hold spells, I didn't think they needed to be fixed, but it's nice what they did, especially from the POV of someone who's characters in general have low will saves. But in general, it's nothing too bad, considering those who typically fail the first save have a good shot of continuing to fail.</p><p></p><p>Haste was a good change</p><p></p><p>Rangers were good changes</p><p></p><p>Rogues got shafted tossing their uncanny dodge back to 4th level, but it's nothing that'll make me hate the game</p><p></p><p>buff spells, while I dislike the fact my character will receive less buffing, again, it's nothing serious enough to throw a fit over</p><p></p><p>skill boost items I think need a different formula, I don't mind the price of the +5 skill boost items at 2500, but I think a +10 Cloak of Elvenkind should not cost 10,000gp, it's a bit too high, but again, nothing I can't live with, I'll just get less bang for a lil more buck</p><p></p><p></p><p>the half orc needed and still needs help, he is nothing in comparison to the other races. </p><p></p><p>Humans get extra skills and an extra feat. </p><p>Elves get a slew or racial weapon profs, lowlight vision, immunity to sleep, need half the sleep, 3 racial skill bonuses, and the chance to automatically search for secret doors</p><p></p><p>Dwarves get darkvision, racial attack bonuses, racial bonus against poison, spells, and racial weapon prof at the cost of reduced speed</p><p></p><p>gnomes get cantrips, lowlight vision, saves vs illusions and skill bonuses</p><p></p><p>halflings get racial bonus to thrown weapons, and a LOT of skill bonuses</p><p></p><p></p><p>Half-orcs get......darkvision..............how is this balanced?</p><p></p><p></p><p>sure he gets a +2 Str for a -2 int and -2 cha</p><p></p><p>WRONG, that in no way makes up for his lack of everything else. a dwarf gets a CON bonus for just a cha penalty AND all his abilities</p><p></p><p>Balancing races is what SHOULD have been fixed, first and foremost</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p> </p><p>the one concept I want people to stop whining about is the DR change.</p><p></p><p>It adds flavor to the game. It makes the stoneskin spell a little less evil to fight through. Of the numerous times I've fought lycanthropes, I've only ever used silver once. The rest of the time it was magic items/spells. I will say that it DOES lose some of the "werewolf" flavor when you're non-silver sword cuts right through it just cause it's magical. </p><p></p><p>and to silence the people saying that it would require the "golf bag of weapons" I believe it was called.....so what? right tool for the right job</p><p>my main character can fix that problem real easily, it's called Quickdraw</p><p></p><p>the weapons he carries around at 10th level</p><p>+1 Frost Greataxe</p><p>Masterwork Glaive</p><p>Masterwork Longsword</p><p>daggerX2</p><p>Masterwork Mighty Comp L-bow +4</p><p>sling</p><p>GreatClub</p><p>Longspear</p><p>spiked gauntlet</p><p></p><p>No bag of holding, no HHH. Just a combat machine. A melee type SHOULD have different weapons for the different foes he encounters. And when 3.5 hits and there are more rules governing weapons of different materials, he'll sell off some of his tools to get the new ones.</p></blockquote><p></p>
[QUOTE="EtherHulkRending, post: 980884, member: 12889"] Honestly, I have read as many of the 3.5 scheduled changes as I can, and I haven't seen any that make 3.5 unbearable. The achery "nerf" as people seem to want to call it makes sense, there never was a good reason why a magic bow wouldn't make it's arrows pierce DR when it could make them flaming or frost etc, I am glad that magic bows will let arrows pierce DR The hold spells, I didn't think they needed to be fixed, but it's nice what they did, especially from the POV of someone who's characters in general have low will saves. But in general, it's nothing too bad, considering those who typically fail the first save have a good shot of continuing to fail. Haste was a good change Rangers were good changes Rogues got shafted tossing their uncanny dodge back to 4th level, but it's nothing that'll make me hate the game buff spells, while I dislike the fact my character will receive less buffing, again, it's nothing serious enough to throw a fit over skill boost items I think need a different formula, I don't mind the price of the +5 skill boost items at 2500, but I think a +10 Cloak of Elvenkind should not cost 10,000gp, it's a bit too high, but again, nothing I can't live with, I'll just get less bang for a lil more buck the half orc needed and still needs help, he is nothing in comparison to the other races. Humans get extra skills and an extra feat. Elves get a slew or racial weapon profs, lowlight vision, immunity to sleep, need half the sleep, 3 racial skill bonuses, and the chance to automatically search for secret doors Dwarves get darkvision, racial attack bonuses, racial bonus against poison, spells, and racial weapon prof at the cost of reduced speed gnomes get cantrips, lowlight vision, saves vs illusions and skill bonuses halflings get racial bonus to thrown weapons, and a LOT of skill bonuses Half-orcs get......darkvision..............how is this balanced? sure he gets a +2 Str for a -2 int and -2 cha WRONG, that in no way makes up for his lack of everything else. a dwarf gets a CON bonus for just a cha penalty AND all his abilities Balancing races is what SHOULD have been fixed, first and foremost the one concept I want people to stop whining about is the DR change. It adds flavor to the game. It makes the stoneskin spell a little less evil to fight through. Of the numerous times I've fought lycanthropes, I've only ever used silver once. The rest of the time it was magic items/spells. I will say that it DOES lose some of the "werewolf" flavor when you're non-silver sword cuts right through it just cause it's magical. and to silence the people saying that it would require the "golf bag of weapons" I believe it was called.....so what? right tool for the right job my main character can fix that problem real easily, it's called Quickdraw the weapons he carries around at 10th level +1 Frost Greataxe Masterwork Glaive Masterwork Longsword daggerX2 Masterwork Mighty Comp L-bow +4 sling GreatClub Longspear spiked gauntlet No bag of holding, no HHH. Just a combat machine. A melee type SHOULD have different weapons for the different foes he encounters. And when 3.5 hits and there are more rules governing weapons of different materials, he'll sell off some of his tools to get the new ones. [/QUOTE]
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