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Worst 3.5 publishers?
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<blockquote data-quote="maddman75" data-source="post: 1292546" data-attributes="member: 2673"><p>My main problem with 3.5 is twofold. First, the fixes went a little too far. Yes, haste and harm needed fixing, but the fixes made them near worthless. I mean if Haste at least let you take a move action or attack action it would be a little bit more interesting. And the HP limit on harm was too much. A save for some damage was the house rule most people seemed to be using, and preserved most of the spell's punch.</p><p></p><p>The other was the sheer number of small changes. When 3.5 was coming out, I had envisioned getting the books myself and giving my players a guide to what had changed. Maybe not the full details, but listing which spells, classes, etc. had been altered. When I saw the actual listing, that nearly every other spell had been altered in some small, almost meaningless way I realized this would be too much work and too confusing to bother with. It's never going to matter to me if a spell has a 20' radius or a 30', just make it one or the other.</p><p></p><p>Add to that changes that seemingly didn't fix any problem I ever had or recall anyone complaining about such as the weapon sizes or facing dimensions, and it started to look less and less compatible. So I decided to stay with 3.0.</p><p></p><p>It's not that I think 3.5 is bad, it's just that it will have almost the same feel while being incompatible. It causes at least as many problems as it fixed. From the press release, I was expecting a few problem spells, such as haste and harm, to be altered, a couple of classes that needed it helped out, and some feats from the splatbooks as well as all the errata and corrections put in. That is not what was delivered.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1292546, member: 2673"] My main problem with 3.5 is twofold. First, the fixes went a little too far. Yes, haste and harm needed fixing, but the fixes made them near worthless. I mean if Haste at least let you take a move action or attack action it would be a little bit more interesting. And the HP limit on harm was too much. A save for some damage was the house rule most people seemed to be using, and preserved most of the spell's punch. The other was the sheer number of small changes. When 3.5 was coming out, I had envisioned getting the books myself and giving my players a guide to what had changed. Maybe not the full details, but listing which spells, classes, etc. had been altered. When I saw the actual listing, that nearly every other spell had been altered in some small, almost meaningless way I realized this would be too much work and too confusing to bother with. It's never going to matter to me if a spell has a 20' radius or a 30', just make it one or the other. Add to that changes that seemingly didn't fix any problem I ever had or recall anyone complaining about such as the weapon sizes or facing dimensions, and it started to look less and less compatible. So I decided to stay with 3.0. It's not that I think 3.5 is bad, it's just that it will have almost the same feel while being incompatible. It causes at least as many problems as it fixed. From the press release, I was expecting a few problem spells, such as haste and harm, to be altered, a couple of classes that needed it helped out, and some feats from the splatbooks as well as all the errata and corrections put in. That is not what was delivered. [/QUOTE]
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