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Worst 3.5 publishers?
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<blockquote data-quote="Darrin Drader" data-source="post: 1293991" data-attributes="member: 7394"><p>So as a DM you don't enjoy creating NPCs with unusual prestige classes or powers and then seeing how your players react to them? You don't see the possibilities in creating actual organizations around the various prestige classes and then incorporating them into your campaign world? How about using spells or equipment they've never seen before? I think that sort of information is quite valuable to DMs since it helps keep the game from getting boring. The know-it-all power gamers who think they're prepared for everything can still be put in a situation where they too get to feel mortal. </p><p></p><p>I'm not saying that books that appeal to DMs aren't good, but since DMs make up such a small percentage of the overall market, if your products cater only to them they will probably not sell very well. This is something that most publishers have come to realize, which is one of the reasons that there aren't a lot of adventures being released for the D20 system anymore. The products that seem to be doing well are the ones that have a bit of everything. You have the character options, including new feats and spells for the players and then you have campaigns setting information, including numerous quantities of adventure hooks, and new monsters for the DMs. They might even have room for a short adventuer in there as well. You'll see this in everything from the Forgotten Realms, to Midnight and Oathbound. I like the fact that numerous different types of information can all be included in one product.This all comes down to the crunch vs. creamy argument that raised its ugly head about a year and a half ago, and I personally think that the new products that contain a mix of information is far more interesting than books that contain nothing but fluff.</p><p></p><p>On the other hand, I definitely agree with you on one thing. There is a glut in the market, and the D20 pie is only so big. But that's an entirely different problem.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1293991, member: 7394"] So as a DM you don't enjoy creating NPCs with unusual prestige classes or powers and then seeing how your players react to them? You don't see the possibilities in creating actual organizations around the various prestige classes and then incorporating them into your campaign world? How about using spells or equipment they've never seen before? I think that sort of information is quite valuable to DMs since it helps keep the game from getting boring. The know-it-all power gamers who think they're prepared for everything can still be put in a situation where they too get to feel mortal. I'm not saying that books that appeal to DMs aren't good, but since DMs make up such a small percentage of the overall market, if your products cater only to them they will probably not sell very well. This is something that most publishers have come to realize, which is one of the reasons that there aren't a lot of adventures being released for the D20 system anymore. The products that seem to be doing well are the ones that have a bit of everything. You have the character options, including new feats and spells for the players and then you have campaigns setting information, including numerous quantities of adventure hooks, and new monsters for the DMs. They might even have room for a short adventuer in there as well. You'll see this in everything from the Forgotten Realms, to Midnight and Oathbound. I like the fact that numerous different types of information can all be included in one product.This all comes down to the crunch vs. creamy argument that raised its ugly head about a year and a half ago, and I personally think that the new products that contain a mix of information is far more interesting than books that contain nothing but fluff. On the other hand, I definitely agree with you on one thing. There is a glut in the market, and the D20 pie is only so big. But that's an entirely different problem. [/QUOTE]
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